Search found 235 matches
- Sat Dec 21, 2013 12:10 am
- Forum: Games and Creations
- Topic: Mission on Gestein 9 | <48 hour, almost LD28 platformer
- Replies: 6
- Views: 4924
Re: Mission on Gestein 9 | <48 hour, almost LD28 platformer
About the level transitions: I push buttons to move the ship and go to the end of the level. When the level transition occurs, I might still be pushing those buttons, which may lead me to lose somehow. The first time, I couldn't see what happened, cause it was too fast... I think it was from the se...
- Thu Dec 19, 2013 11:45 pm
- Forum: Games and Creations
- Topic: Mission on Gestein 9 | <48 hour, almost LD28 platformer
- Replies: 6
- Views: 4924
Re: Mission on Gestein 9 | <48 hour, almost LD28 platformer
Thanks for the comments! Gave up after automatically losing because of two different level transitions. Can you please explain what you mean by this? How are you "automatically" losing because of the level transitions? Are the level transitions somehow killing the player, or do you mean th...
- Thu Dec 19, 2013 10:24 am
- Forum: Games and Creations
- Topic: Mission on Gestein 9 | <48 hour, almost LD28 platformer
- Replies: 6
- Views: 4924
Mission on Gestein 9 | <48 hour, almost LD28 platformer
Hi everyone! Here is my little game, " Mission on Gestein 9 ". It's a platformer of sorts, all based around the idea of taking an energy capsule with you through various stages while dodging enemies and making tricky "jumps." I started this game for this most recent Ludum Dare, b...
- Tue Jul 02, 2013 3:23 pm
- Forum: General
- Topic: Creating a complex game
- Replies: 14
- Views: 9950
Re: Creating a complex game
For OOP (and assuming you want class-based OOP), let me recommend: https://www.love2d.org/wiki/MiddleClass Though I would suggest learning to make your own class system before using a class lib, just so that you REALLY understand how it works: http://www.lua.org/pil/16.html ^don't tackle that unless...
- Tue Jul 02, 2013 2:58 pm
- Forum: General
- Topic: Yay, view frustum culling!
- Replies: 6
- Views: 6657
Re: Yay, view frustum culling!
Yeah, this is pretty simple, but nice job nonetheless. That being said, I think it'd be more useful if you took into account the width and height of what you are deciding whether to draw. As it is now, if you have a 32x32 rectangle whose origin is (0,0) and its x position is -1, it would return fals...
- Mon Jul 01, 2013 12:08 am
- Forum: Games and Creations
- Topic: bulletLÖVE
- Replies: 7
- Views: 7262
Re: bulletLÖVE
Seems pretty cool! I like the menu a lot, and the gameplay seemed pretty tight. The bullet patterns were fairly simple for bullet hell games, but I assume that they do get (or would have gotten) more complicated later on. Though, is there only one stage? Because after I killed the first enemy (or he...
- Sun Jun 30, 2013 3:40 pm
- Forum: General
- Topic: Laying out code opinions?
- Replies: 28
- Views: 14817
Re: Laying out code opinions?
If we're linking to different coding conventions/styles, I'm a big fan of the ones John Carmack wrote out for the Doom 3 team. While it doesn't all apply to Lua, much of it does (just as with Torvalds'). http://fd.fabiensanglard.net/doom3/CodeStyleConventions.pdf (Original .doc version: ftp://ftp.i...
- Sun Jun 30, 2013 5:36 am
- Forum: Games and Creations
- Topic: Space Dungeon [working title] WIP
- Replies: 3
- Views: 5872
Space Dungeon [working title] WIP
Here I am, announcing my current project (a WIP): Space Dungeon (working title) . https://dl.dropboxusercontent.com/u/17269775/dungeonMan-screenie.png Synposis of game, as well as general direction, assorted, unorganized notes: Space Dungeon is a fast-paced, arcade-ish action game. In some ways, you...
- Sun Jun 30, 2013 12:58 am
- Forum: General
- Topic: Laying out code opinions?
- Replies: 28
- Views: 14817
Re: Laying out code opinions?
If we're linking to different coding conventions/styles, I'm a big fan of the ones John Carmack wrote out for the Doom 3 team. While it doesn't all apply to Lua, much of it does (just as with Torvalds'). http://fd.fabiensanglard.net/doom3/CodeStyleConventions.pdf (Original .doc version: ftp://ftp.id...
- Fri Jun 28, 2013 1:18 am
- Forum: Support and Development
- Topic: CrossBridge (c/c++ to flash) is now open source
- Replies: 10
- Views: 7494
Re: CrossBridge (c/c++ to flash) is now open source
This. A LOT of Flash developers are releasing their Flash games & programs as Android (and iOS) apps through the Adobe Air platform. A lot of things in the Google Play Store and iOS App Store that you wouldn't think are Flash, are. And it is super simple to make games in flash that work on andr...