Search found 23 matches
- Fri Mar 07, 2014 1:47 pm
- Forum: Support and Development
- Topic: Accessing LOVE archive files
- Replies: 6
- Views: 3195
Re: Accessing LOVE archive files
Already done. Problem solved. There is no information on wiki that LOVE reads first in archive, and only then in %APPDATA%, huh.
- Fri Mar 07, 2014 10:37 am
- Forum: Support and Development
- Topic: Accessing LOVE archive files
- Replies: 6
- Views: 3195
Re: Accessing LOVE archive files
But it loads LUA's file function, and I need just a single txt file.
- Fri Mar 07, 2014 9:55 am
- Forum: Support and Development
- Topic: Accessing LOVE archive files
- Replies: 6
- Views: 3195
Accessing LOVE archive files
Sorry if there was thread like this, but I found nothing on keywords "archive", "accessing LOVE archive" and etc. I have "levels" directory in my LOVE archive, where I store my game levels. I need to read those files. I know how to read and write files in %APPDATA% dire...
- Fri Mar 07, 2014 9:46 am
- Forum: Support and Development
- Topic: Suggestion: Joystick:isDown() to accept strings/nil
- Replies: 6
- Views: 3082
Re: Suggestion: Joystick:isDown() to accept strings/nil
My solution: function jDown(k) -- Translator local tran = {} -- Buttons dictionary tran["a"] = 1; tran["b"] = 2; tran["y"] = 3; tran["x"] = 4; tran["start"] = 9 local b = tran[k] if #j > 0 then -- "j" is my joystick constructor if j[1]:isGa...
- Fri Feb 14, 2014 2:14 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 613107
Re: Share a Shader!
Bump.
- Thu Feb 13, 2014 6:25 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 613107
Re: Share a Shader!
I am totally confused of Love2D Shader GLSL structure. Could sombody post color inverse shader? Thanks in advance.
- Tue Dec 31, 2013 11:20 am
- Forum: Libraries and Tools
- Topic: Langton's Ant in 512b.
- Replies: 3
- Views: 2622
Re: Langton's Ant in 512b.
Thanks for posting your implementation, veethree. Pretty nice.
UPD: Demo is updated for LOVE 0.9. Developers, thanks for speed improvement.
UPD: Demo is updated for LOVE 0.9. Developers, thanks for speed improvement.
- Mon Dec 30, 2013 9:13 pm
- Forum: Libraries and Tools
- Topic: Langton's Ant in 512b.
- Replies: 3
- Views: 2622
Re: Langton's Ant in 512b.
Same, but colorful, with 19 more ants and in 1Kb. Controls: Right - 20x speed, Left - normal speed.
- Sat Dec 28, 2013 9:05 pm
- Forum: Libraries and Tools
- Topic: Langton's Ant in 512b.
- Replies: 3
- Views: 2622
Langton's Ant in 512b.
My small implementation of a very simple two-dimensional Turing machine, name Langton's Ant. Done in 512b, one hour of life wasted. Maybe there are people that have own interesting programs in 128b/512b/1kb/8kb?
- Tue Mar 12, 2013 6:40 pm
- Forum: General
- Topic: Dynamic Lights Library
- Replies: 2
- Views: 2497
Re: Dynamic Lights Library
How to configure it right? I just used "lighting.draw()".