Search found 136 matches
- Mon Jan 26, 2015 7:54 am
- Forum: General
- Topic: New subforum for libraries?
- Replies: 21
- Views: 12727
Re: New subforum for libraries?
Another thing that I've thought of that it would be nice if there is maybe a topic or something for projects that aren't really fully finished, more like prototypes or part of a project you're working on, that you think others might find useful, but you do not want to put effort in making it a full...
- Fri Jan 02, 2015 8:02 am
- Forum: Games and Creations
- Topic: Square Invaders 1.2
- Replies: 23
- Views: 18860
Re: Square Invaders 1.1
At a basic try, I like the game a lot. I think it could use a bit of variety with some of the enemies. I would recommend a low number of easy-to-hit enemies who rush at the player character in an attempt to collide with low damage. Their speed would have to be faster than the movement rate of the pl...
- Fri Dec 05, 2014 5:19 am
- Forum: Support and Development
- Topic: [Solved] Splitting a LUA file into smaller pieces
- Replies: 2
- Views: 3701
Re: [Solved] Splitting a LUA file into smaller pieces
Beautiful! It works just like you put it. Many thanks.
- Sun Nov 23, 2014 10:07 pm
- Forum: Support and Development
- Topic: [Solved] Splitting a LUA file into smaller pieces
- Replies: 2
- Views: 3701
[Solved] Splitting a LUA file into smaller pieces
I want to split my "main.lua" file into smaller bits, one for each HUMP gamestate. "Require" loads a library, but unless I'm wrong, it doesn't append to a LUA file so that it could act in unison like a bigger file. How can I split a file into smaller pieces? Thank you.
- Thu Nov 20, 2014 1:53 pm
- Forum: Support and Development
- Topic: [Solved]Fading to Black and Back
- Replies: 7
- Views: 7661
Re: [Solved]Fading to Black and Back
Or, you can use Venus, which is exactly what you're looking for: Smooth transitions between gamestates (including fade) Link: https://love2d.org/forums/viewtopic.php?f=5&t=78018 Maybe it's my lack of experience, but I had trouble starting graphics in the INIT portion of a gamestate in Venus. It...
- Fri Nov 07, 2014 11:09 am
- Forum: Games and Creations
- Topic: Sirocco's bizzarre adventure
- Replies: 4
- Views: 4374
Re: Sirocco's bizzarre adventure
I had fun playing the game. I just got stuck when I pushed a block against a wall or into a corner. I made it to level 9 without knowing about the restart feature, until I re-read your instructions.
- Fri Oct 24, 2014 4:37 pm
- Forum: Support and Development
- Topic: [Solved]Loading Files from Another Folder
- Replies: 2
- Views: 3456
Re: Loading Files from Another Folder
Oh gosh. Now I feel embarrassed. Thanks Robin.Robin wrote:Rename the directory "safir_graphics" to "saphir_graphics".
- Fri Oct 24, 2014 3:15 pm
- Forum: Support and Development
- Topic: [Solved]Loading Files from Another Folder
- Replies: 2
- Views: 3456
[Solved]Loading Files from Another Folder
I'm trying to tidy up my code and files, but I'm finding that what I thought worked now doesn't. I'm just trying to load graphics from another folder. The error refers to the first line of code. Thanks for any help. local saphir_stance_anim = love.graphics.newImage("saphir_graphics/saphir_stanc...
- Sat Oct 18, 2014 1:07 am
- Forum: Support and Development
- Topic: [Solved]Fading to Black and Back
- Replies: 7
- Views: 7661
Re: Fading to Black and Back
Well, I found one solution. Press 2 to fade to black. Press 1 to return to the image from black. It will work even if the screen is black. Edit "fade_time" to change how long it takes to fade in either direction. function love.load() timer = 0 alpha = 0 fade_time = 2 image = love.graphics....
- Thu Oct 16, 2014 5:19 pm
- Forum: Support and Development
- Topic: [Solved]Fading to Black and Back
- Replies: 7
- Views: 7661
Re: Fading to Black and Back
Thank you very much. I will look this over.