assuming you don't have love.keyboard.setKeyRepeat set to true, than yes.Bindie wrote:Thanks ok. So anytime I want code executed from pressing a key a single time, I have to write it inside the love.keypressed function. That works.
Search found 345 matches
- Wed Jan 28, 2015 8:39 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 440536
Re: "Questions that don't deserve their own thread" thread
- Wed Jan 28, 2015 6:29 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 440536
Re: "Questions that don't deserve their own thread" thread
Let's say if I need to use it to more than one thing, if Machine.on == true and love.keypressed(key) then Machine.on = not Machine.on end It seems I have missed something. How do I use it like a return true when I hit a certain key? would if Machine.on == true and love.keypressed(key) then Machine....
- Tue Jan 27, 2015 2:22 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 440536
Re: "Questions that don't deserve their own thread" thread
'snip' He could also replace if signature = true then print(signaturetext) else print("Error: Signature Not Found") end with if signature == true then print(signaturetext) else print("Error: Signature Not Found") end To not get an error. though um... If he wanted to control whet...
- Thu Jan 22, 2015 4:26 pm
- Forum: General
- Topic: Help On Procedural Generation
- Replies: 12
- Views: 14270
Re: Help On Procedural Generation
Yeah I would imagine that just modulusing os.time would easily solve that.
I think my problem there was that I wasn't using an inverse for scale. Such as 1000 or 3000 appose to 1/1000 or 1/3000
I think my problem there was that I wasn't using an inverse for scale. Such as 1000 or 3000 appose to 1/1000 or 1/3000
- Thu Jan 22, 2015 10:26 am
- Forum: General
- Topic: Help On Procedural Generation
- Replies: 12
- Views: 14270
Re: Help On Procedural Generation
The rules you use aren't the same as in the tutorial: if Tile.Alive and NeighborsAlive <= 3 then World[X][Y].Alive = false end if not Tile.Alive and NeighborsAlive >= 5 then World[X][Y].Alive = true end Yeah I played with it until it...
- Thu Jan 22, 2015 9:22 am
- Forum: General
- Topic: Help On Procedural Generation
- Replies: 12
- Views: 14270
Re: Help On Procedural Generation
Played with some of the possibilities: noise3.png Right as I was writing this, you responded. I wasn't treating the edges as alive. Something weird I think, I had the 45% thing switched. But it might have been more than that.... If someone wants the source code. Here it is. (Copied directly, sorry i...
- Thu Jan 22, 2015 8:29 am
- Forum: General
- Topic: Help On Procedural Generation
- Replies: 12
- Views: 14270
Re: Help On Procedural Generation
to simplify the 2 link: 1) create an implementations of life like cellular automata algorithm (Conway's game of life) 2) Apply a s345678b5678 rule (cells survive if they have 3 or more neighbors and are born with 5 or more) 3) Run the algorithm for about 5 steps on a noise in winch about 45% of the...
- Thu Jan 22, 2015 7:26 am
- Forum: General
- Topic: Help On Procedural Generation
- Replies: 12
- Views: 14270
Re: Help On Procedural Generation
Actually that second link is exactly what I was imagining my end product of what the terrain generation would look like for cliff faces and ground. I'm not sure how I can implement it into seamless procedural generation, but it's definitely a good start. Can't wait to translate the code. Although, I...
- Thu Jan 22, 2015 6:54 am
- Forum: General
- Topic: Help On Procedural Generation
- Replies: 12
- Views: 14270
Re: Help On Procedural Generation
I see, using the 3 dimensional noise and a seed as a Z is pretty clever. Looks like a good base, though a little too random for my taste. I could probably think of some things to make a clump of mountain tiles be together, and surround and all water tiles with sand, and keep mountain tiles away from...
- Thu Jan 22, 2015 3:04 am
- Forum: General
- Topic: Help On Procedural Generation
- Replies: 12
- Views: 14270
Help On Procedural Generation
So, for the past few days. I've been frantically looking for methods on procedural generation and random generation. To be honest, I've found so much stuff on island generation, Dungeon and cave generation, and generation for platformer games. (Some of it is pretty interesting) So I tried to sit dow...