Looks interesting! I'll have to compare performance to msgpack. Does it build up some kind of schema internally? Could totally make use of that for some sexy delta encoding.
How does it handle tables of class instances (tables)?
Search found 21 matches
- Mon Feb 22, 2016 9:51 am
- Forum: Libraries and Tools
- Topic: bitser: faster, harder, better serialization with LuaJIT
- Replies: 16
- Views: 25042
- Sun Feb 21, 2016 6:43 pm
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 82
- Views: 112579
Re: [Lib] SUIT - Simple User Interface Toolkit
What'd be the cleanest way to implement pasting functionality? So from the keypressed callback, how can I determine which text input field is active such that I can then set its content accordingly?
- Thu Jan 21, 2016 3:33 pm
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 82
- Views: 112579
Re: [Lib] SUIT - Simple User Interface Toolkit
What's the intended way to change the color of a widget, say, to indicate an incorrect state or disabled status? e: Aha, got it. You've got to specify the color, whether it is fore or background and the state it represents. For example; {font = textFont, color = {normal = {bg = {255,0,0}, fg = {225,...
- Mon Jan 18, 2016 10:24 am
- Forum: Libraries and Tools
- Topic: Zimpel (Encoding / Decoding of files)
- Replies: 8
- Views: 4145
Re: Zimpel (Encoding / Decoding of files)
Not to detract from this, but can't you use love's (now built in) compression wrapper functions to achieve the same thing, faster?
See; https://love2d.org/wiki/love.math.compress and https://love2d.org/wiki/love.math.decompress
Nice work, though!
See; https://love2d.org/wiki/love.math.compress and https://love2d.org/wiki/love.math.decompress
Nice work, though!
- Wed Jan 06, 2016 10:47 pm
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 82
- Views: 112579
Re: [Lib] SUIT - Simple User Interface Toolkit
Fantastic work, man. I was literally looking for the Quickie repo just now to fix it for .10 and add mobile keyboard support, but found SUIT instead, haha! About the only thing I can think of within my first 5 minutes of messing with it is some way to specify pixel scale, or at least rescale all ele...
- Thu Apr 16, 2015 8:08 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 520945
Re: love-android-sdl2 (native, 0.9.2)
Edit: Hadn't occurred to me that you'd likely do this in the packaging step, so for basic testing with .love's and main.lua's, should I rebuild the apk myself with the orientation specified? Yeah I think that is how you have to do it... Seems silly to have to rebuild the entire apk for just that bu...
- Thu Apr 16, 2015 12:48 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 520945
Re: love-android-sdl2 (native, 0.9.2)
Just wondering if it's possible to lock device orientation/rotation, or otherwise force an orientation?
Edit:
Hadn't occurred to me that you'd likely do this in the packaging step, so for basic testing with .love's and main.lua's, should I rebuild the apk myself with the orientation specified?
Edit:
Hadn't occurred to me that you'd likely do this in the packaging step, so for basic testing with .love's and main.lua's, should I rebuild the apk myself with the orientation specified?
- Fri Jun 21, 2013 3:24 pm
- Forum: Support and Development
- Topic: Game Obfuscation
- Replies: 38
- Views: 16691
Re: Game Obfuscation
My main problem with slapping LuaJIT on the official builds is that it is not pure Lua 5.1 or 5.2, but something in between. This has already confused new lovers because their game worked on one system that used LuaJIT, but not on the other that had Lua 5.1. And there's the issue that not all Linux...
- Tue Feb 26, 2013 4:43 pm
- Forum: Support and Development
- Topic: [SOLVED] LUBE client reception issue
- Replies: 2
- Views: 3123
Re: LUBE client reception issue
Yeah, I thought it might be some kind of disagreement between the two layers. Maybe you could throw in an assert that explicitly reinforces this?
- Tue Feb 26, 2013 9:58 am
- Forum: Support and Development
- Topic: [SOLVED] LUBE client reception issue
- Replies: 2
- Views: 3123
[SOLVED] LUBE client reception issue
Hello yet again, now that I've got LUBE working (due to a bug in hump.class that has since been squashed), I've started to move my plain luasocket processes over to use LUBE, but have hit a snag. I can set up a server and client (UDP) fine, the server recognises the connection of the client and anyt...