Search found 35 matches
- Sun Oct 29, 2017 2:34 pm
- Forum: Ports
- Topic: LÖVE for the Switch
- Replies: 47
- Views: 275017
Re: LÖVE for the Switch
out of curiosity why cant we share the compile system? i mean unity and unreal have it even if its under heavy nda knowing it will work with would be helpful having looked at the Nintendo development page you can go with webkit meaning if you can run your game in electron or similar your not far off...
- Tue Feb 07, 2017 5:43 am
- Forum: Games and Creations
- Topic: Ira Glass Quote
- Replies: 13
- Views: 9318
Re: Ira Glass Quote
thx i needed this.
- Wed Jan 18, 2017 11:10 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838036
Re: Simple Tiled Implementation - STI v0.16.0.3
hi im trying to use this but im not sure how to add tile collision in the game (used tile collision editor window)
its problematic dealing with slopes right now ...
its problematic dealing with slopes right now ...
- Wed Jan 11, 2017 10:54 am
- Forum: Support and Development
- Topic: dynamic updates or patches
- Replies: 5
- Views: 8018
dynamic updates or patches
i was wondering how to add a system to check for updates, download them and run the game with the new files.
im not even sure if this is possible
im not even sure if this is possible
- Sun Nov 20, 2016 12:21 am
- Forum: Libraries and Tools
- Topic: scenery small scene manager thing
- Replies: 2
- Views: 3689
Re: scenery small scene manager thing
thank you, i made the changes on github.
if anyone got some ideas to add to this, or to know a way to make it more user friendly is much appreciated.
if anyone got some ideas to add to this, or to know a way to make it more user friendly is much appreciated.
- Sat Nov 19, 2016 3:24 pm
- Forum: Libraries and Tools
- Topic: scenery small scene manager thing
- Replies: 2
- Views: 3689
scenery small scene manager thing
scenery is a small scene system to swap out your "scenes" like intro logo's, menu's and levels https://github.com/adekto/scenery scenery = {stack={}} function scenery.load(sceneFile, sceneName) if scenery.stack[table.getn(scenery.stack)] ~= sceneFile then scenery.stack[table.getn(scenery....
- Fri Nov 18, 2016 2:14 pm
- Forum: Support and Development
- Topic: Scaling to lowest "native" resolution with Gamera and LightWorld
- Replies: 2
- Views: 3965
Re: Scaling to lowest "native" resolution with Gamera and LightWorld
hi i made maid64. i looked at the code and im sorry but i cant realy change anything to my side of the library. light world is using a ton of shaders and canvases and ends up drawing to the screen directly as far as i understand the code. if you can find or intercept the the shader thats the last on...
- Thu Sep 29, 2016 10:55 am
- Forum: General
- Topic: GBJam 5 starter kit
- Replies: 0
- Views: 3122
GBJam 5 starter kit
hi everyone, just found there is a jam going on with a gameboy theme https://itch.io/jam/gbjam-5 so for anyone who wants to join up i made a little starter kit that sets up love2D so it will have only 4 colors that you can choose and scales up correctly with my maid64 scaler GBJ.love (bonus feature ...
- Mon Sep 12, 2016 5:25 pm
- Forum: Libraries and Tools
- Topic: [lib] maid64 - easy low resolution scaling system
- Replies: 14
- Views: 15625
Re: [lib] maid64 - square low resolution system
new stuff
https://github.com/adekto/maid64
- added mouse suport
added a sprite sheet thing... idk its a easy quad segmenter
https://github.com/adekto/maid64
- Wed May 25, 2016 7:32 pm
- Forum: Support and Development
- Topic: Micro transactions?
- Replies: 5
- Views: 4511
Re: Micro transactions?
how would you even write somthing like this? iv been looking into this but how to call stuff (im looking at mobile specificly) but idk how to set a step outside of love2D and into like ios? appdeligate somthing SKProductsRequest somthing SKPayment