Search found 8 matches
- Fri Oct 08, 2010 12:04 pm
- Forum: Libraries and Tools
- Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
- Replies: 36
- Views: 25078
Re: LÖVElike - A Roguelike Engine (v0.05 aka "Barrelike")
I really don't know if making an entire other Lua roguelike engine is worth the time when the super awesome T-Engine exists. What do you plan on your engine having that it won't? Well, don't get me wrong but I don't trully get your point. First this is LÖVE and not anymore universal pure LUA. Can y...
- Wed Aug 11, 2010 8:16 pm
- Forum: Support and Development
- Topic: Those physics
- Replies: 22
- Views: 12647
Re: Those physics
Again as I said the problem is in drawing. Collisions work fine, you are drawing your world wrong.Mizore wrote:Collisions work perfectly without rotation, if rotation is enabled... it f*s up.
- Wed Aug 11, 2010 6:43 pm
- Forum: Support and Development
- Topic: Those physics
- Replies: 22
- Views: 12647
Re: Those physics
The problem is with assuming that :getX() returns a value that you can directly use to draw rectangles. :getX() returns the exact middle of a physics object, so to properly draw a rectangle you need to substract it's width / height to get the top left corner. Furthermore, to properly draw a rotating...
- Fri Jul 16, 2010 11:17 am
- Forum: General
- Topic: I Made a Game and Could Win Valuable Prizes!
- Replies: 10
- Views: 6625
Re: I Made a Game and Could Win Valuable Prizes!
Thanks!vrld wrote:set the image filter to nearest: http://love2d.org/wiki/(Image):setFilterRegret wrote:Awesome graphics, how did you make it so your images don't come out all blurry after scaling? Whenever I try to draw an 8x8px image with 4x scale it becomes all blurry in love ;-;
- Fri Jul 16, 2010 1:08 am
- Forum: General
- Topic: I Made a Game and Could Win Valuable Prizes!
- Replies: 10
- Views: 6625
Re: I Made a Game and Could Win Valuable Prizes!
Awesome graphics, how did you make it so your images don't come out all blurry after scaling? Whenever I try to draw an 8x8px image with 4x scale it becomes all blurry in love ;-;
- Tue Jul 13, 2010 7:11 pm
- Forum: Support and Development
- Topic: Generating fixed width font
- Replies: 3
- Views: 3934
Re: Generating fixed width font
1. PNG > TGA. (Looks over the internet for facts) It's smaller, also lossless, also has alpha channel, and allows more color depth (TGA's max is 8bpc, PNG is 16). More importantly, it is usually better supported on graphic libraries. Love does not support saving into .png format using love.image.ne...
- Tue Jul 13, 2010 4:18 pm
- Forum: Support and Development
- Topic: Generating fixed width font
- Replies: 3
- Views: 3934
Generating fixed width font
I wrote this in an attempt to generate a fixed width font from the default love font. It prints given letters one by one on a black background, screenshoting / cutting out each one and then assembling it into a new imageFont. I have encountered the following problems: a) Saving the font in .tga form...