Search found 5 matches
- Sun Dec 13, 2009 6:41 am
- Forum: Support and Development
- Topic: Custom functions
- Replies: 1
- Views: 2659
Custom functions
Is it possible to make my own functions? It's just to shorten certain things (find the distance between 2 sets of coordinates, etc.)
- Tue Dec 01, 2009 12:58 pm
- Forum: Libraries and Tools
- Topic: Proof of concept: Löve3d( or gLöve :P )
- Replies: 25
- Views: 39438
Re: Proof of concept: Löve3d( or gLöve :P )
You know what they say. No glove, no love.
Seriously though, this looks pretty rad.
Seriously though, this looks pretty rad.
- Tue Dec 01, 2009 12:56 pm
- Forum: Support and Development
- Topic: Colliding with a drawn line
- Replies: 3
- Views: 4271
Re: Colliding with a drawn line
My game doesn't use Box2D physics, would it still work? Or is there an alternative?
- Mon Nov 30, 2009 12:31 am
- Forum: Support and Development
- Topic: Colliding with a drawn line
- Replies: 3
- Views: 4271
Colliding with a drawn line
Is it possible to check if something collides with a line drawn with the love.graphics.line() function? Here's the code I use to draw the line: function draw() love.graphics.line(x1,y1,x2,y2) love.graphics.circle(1,x1,y1,10) love.graphics.circle(1,x2,y2,10) end x1, x2, y1, and y2 can be moved by the...
- Sat Nov 28, 2009 11:38 pm
- Forum: General
- Topic: What script editor do you use?
- Replies: 13
- Views: 13113
What script editor do you use?
I use Notepad++ to script in Love. It's pretty rad, you can choose the language from a huge pool, and it'll automatically recognize the syntax. What about you, fellow Lovers?