Search found 14 matches

by Kevin Tillman
Sat Sep 25, 2010 3:34 am
Forum: Support and Development
Topic: Animation
Replies: 4
Views: 4256

Re: Animation

the link to animation.Lua is broken, so what to do?

nvm got it working
by Kevin Tillman
Sat Sep 25, 2010 3:08 am
Forum: Support and Development
Topic: Animation
Replies: 4
Views: 4256

Re: Animation

thanks TechnoCat
by Kevin Tillman
Sat Sep 25, 2010 2:25 am
Forum: Support and Development
Topic: Animation
Replies: 4
Views: 4256

Animation

Hi all, I have searched the forums on animating my spritesheet with the new version of love. How is animation being handled? I remember in the old version that I used, there was a call to love.graphics.newAnimation(). Is animation now being handled by the SpriteBatch? Im anxious to continue working ...
by Kevin Tillman
Tue Jan 12, 2010 7:50 pm
Forum: Libraries and Tools
Topic: Marios Lost!!
Replies: 0
Views: 3238

Marios Lost!!

Hey people, I have been doing more Lua coding, and im starting to wrap my head around the whole Lua way of programming things, and I must say its rather awsome. I coded my own collision detection(still a few glitches) and what not. Here is a short video of mario.. Best if viewed full screen... http:...
by Kevin Tillman
Sun Jan 10, 2010 7:37 am
Forum: General
Topic: Marios Lost!!
Replies: 2
Views: 3264

Marios Lost!!

Hey people, I have been doing more Lua coding, and im starting to wrap my head around the whole Lua way of programming things, and I must say its rather awsome. I coded my own collision detection(still a few glitches) and what not. Here is a short video of mario trying not to run into scorpion..... ...
by Kevin Tillman
Sun Dec 27, 2009 5:32 am
Forum: General
Topic: Functions and gamestates
Replies: 2
Views: 2720

Functions and gamestates

Ok I am very very newbish, and I have some more questions for the community.... I am trying to help myself understand the general concept of coding game menus and I have come to a few roadblocks. What I want to do is go into the options and change the volume of the music that is currently playing. I...
by Kevin Tillman
Mon Dec 21, 2009 7:47 am
Forum: General
Topic: Love2d and collisions
Replies: 7
Views: 8365

Re: Love2d and collisions

AHA! There's some pretty good physics and collision checking documentation here: http://love2d.org/docs/love_physics.html Nothing is explained....granted the explanations on things in the tutorials are descent, but that only goes so far... http://love2d.org/forum/viewtopic.php?f=3&t=853 my thou...
by Kevin Tillman
Sun Dec 20, 2009 5:32 pm
Forum: General
Topic: Love2d and collisions
Replies: 7
Views: 8365

Love2d and collisions

Hello, I have been through the documentation on mini physics and I have expiramented with the code. But I have no clue where to begin when dealing with triggering events from collisions. I have set up two hampster balls from the mini physics documentation and I want a sound effect to play when a col...
by Kevin Tillman
Mon Dec 14, 2009 7:47 pm
Forum: General
Topic: multidimensional tables/arrays
Replies: 12
Views: 10075

Re: multidimensional tables/arrays

Anjo, thanks again. I have ordered the book. And I have a question for you all.... What is the best approach to learn and be good at pogramming in Lua? My theory is that I should utilize trial and error combined with divide and conquor. Basically I should break every concept, every key term and defi...
by Kevin Tillman
Mon Dec 14, 2009 5:07 am
Forum: General
Topic: multidimensional tables/arrays
Replies: 12
Views: 10075

Re: multidimensional tables/arrays

Thank you anjo that has really helped me out. Also, I am going to buy myself a book on Lua programming, would anyone recommend this book

http://www.amazon.com/Programming-Lua-S ... 421&sr=8-1