nvm got it working
Search found 14 matches
- Sat Sep 25, 2010 3:34 am
- Forum: Support and Development
- Topic: Animation
- Replies: 4
- Views: 4256
Re: Animation
nvm got it working
- Sat Sep 25, 2010 3:08 am
- Forum: Support and Development
- Topic: Animation
- Replies: 4
- Views: 4256
Re: Animation
thanks TechnoCat
- Sat Sep 25, 2010 2:25 am
- Forum: Support and Development
- Topic: Animation
- Replies: 4
- Views: 4256
Animation
Hi all, I have searched the forums on animating my spritesheet with the new version of love. How is animation being handled? I remember in the old version that I used, there was a call to love.graphics.newAnimation(). Is animation now being handled by the SpriteBatch? Im anxious to continue working ...
- Tue Jan 12, 2010 7:50 pm
- Forum: Libraries and Tools
- Topic: Marios Lost!!
- Replies: 0
- Views: 3238
Marios Lost!!
Hey people, I have been doing more Lua coding, and im starting to wrap my head around the whole Lua way of programming things, and I must say its rather awsome. I coded my own collision detection(still a few glitches) and what not. Here is a short video of mario.. Best if viewed full screen... http:...
- Sun Jan 10, 2010 7:37 am
- Forum: General
- Topic: Marios Lost!!
- Replies: 2
- Views: 3264
Marios Lost!!
Hey people, I have been doing more Lua coding, and im starting to wrap my head around the whole Lua way of programming things, and I must say its rather awsome. I coded my own collision detection(still a few glitches) and what not. Here is a short video of mario trying not to run into scorpion..... ...
- Sun Dec 27, 2009 5:32 am
- Forum: General
- Topic: Functions and gamestates
- Replies: 2
- Views: 2720
Functions and gamestates
Ok I am very very newbish, and I have some more questions for the community.... I am trying to help myself understand the general concept of coding game menus and I have come to a few roadblocks. What I want to do is go into the options and change the volume of the music that is currently playing. I...
- Mon Dec 21, 2009 7:47 am
- Forum: General
- Topic: Love2d and collisions
- Replies: 7
- Views: 8365
Re: Love2d and collisions
AHA! There's some pretty good physics and collision checking documentation here: http://love2d.org/docs/love_physics.html Nothing is explained....granted the explanations on things in the tutorials are descent, but that only goes so far... http://love2d.org/forum/viewtopic.php?f=3&t=853 my thou...
- Sun Dec 20, 2009 5:32 pm
- Forum: General
- Topic: Love2d and collisions
- Replies: 7
- Views: 8365
Love2d and collisions
Hello, I have been through the documentation on mini physics and I have expiramented with the code. But I have no clue where to begin when dealing with triggering events from collisions. I have set up two hampster balls from the mini physics documentation and I want a sound effect to play when a col...
- Mon Dec 14, 2009 7:47 pm
- Forum: General
- Topic: multidimensional tables/arrays
- Replies: 12
- Views: 10075
Re: multidimensional tables/arrays
Anjo, thanks again. I have ordered the book. And I have a question for you all.... What is the best approach to learn and be good at pogramming in Lua? My theory is that I should utilize trial and error combined with divide and conquor. Basically I should break every concept, every key term and defi...
- Mon Dec 14, 2009 5:07 am
- Forum: General
- Topic: multidimensional tables/arrays
- Replies: 12
- Views: 10075
Re: multidimensional tables/arrays
Thank you anjo that has really helped me out. Also, I am going to buy myself a book on Lua programming, would anyone recommend this book
http://www.amazon.com/Programming-Lua-S ... 421&sr=8-1
http://www.amazon.com/Programming-Lua-S ... 421&sr=8-1