Search found 3 matches
- Sun Nov 25, 2012 3:14 pm
- Forum: Support and Development
- Topic: Animating things in time
- Replies: 4
- Views: 2084
Re: Animating things in time
But, it looks like that when more objects are in list, the lower fps is, so when i'll have for ex. 1000 objects it's going to lag as hell?
- Fri Nov 23, 2012 5:42 pm
- Forum: Support and Development
- Topic: Animating things in time
- Replies: 4
- Views: 2084
Re: Animating things in time
Well
I think I forget to mention that first argument of these 3 variables, means time in miliseconds <It's supposed to be in time with music, something like rhythm game>marcin19962 wrote:I was trying to make it but I have NO IDEA where / how to start with it.
- Fri Nov 23, 2012 1:44 pm
- Forum: Support and Development
- Topic: Animating things in time
- Replies: 4
- Views: 2084
Animating things in time
Not good subject name, but I didn't know better. My problem, is that I'm trying to draw things on screen respectful to their position in time, like I have 3 variables: 1. 2304, C 2. 5804, D 3. 5810, C What I'm trying to achieve is to be able to draw those things, in their respectful time (first argu...