Search found 26 matches
- Tue Jan 01, 2013 5:06 pm
- Forum: Libraries and Tools
- Topic: love studio
- Replies: 37
- Views: 23090
Re: love studio
thx
- Fri Dec 07, 2012 3:54 am
- Forum: Support and Development
- Topic: category, mask, group - setFilterData() - why/what?
- Replies: 4
- Views: 3261
Re: category, mask, group - setFilterData() - why/what?
thx!!! By the way, if you are going to be using any of this stuff, I suggest you use variables with descriptive names instead of magic numbers. So instead of 1,2,3, create 3 variables called BlueTeamCategory, RedTeamCategory and InvicibleCategory. Otherwise you will get crazy very fast. I have it al...
- Thu Dec 06, 2012 11:00 pm
- Forum: Support and Development
- Topic: category, mask, group - setFilterData() - why/what?
- Replies: 4
- Views: 3261
Re: category, mask, group - setFilterData() - why/what?
thx, hmm I think it should be made more explicit that category and mask are used "complementary".
- Thu Dec 06, 2012 10:55 pm
- Forum: Support and Development
- Topic: lua_lock, mutexes, race conditions, update/draw, etc.
- Replies: 7
- Views: 3377
Re: lua_lock, mutexes, race conditions, update/draw, etc.
nope, but I added a table.deleteByElement(Table, index) function that set the value to nil instead calling remove ;) (well, and way before I used hump timers, but I got rid of them cause I guess they work with threading ;) Soo... it wasn't a race condition, then? *puzzled* well, it was a longer pro...
- Thu Dec 06, 2012 6:28 pm
- Forum: Support and Development
- Topic: category, mask, group - setFilterData() - why/what?
- Replies: 4
- Views: 3261
category, mask, group - setFilterData() - why/what?
Groups, categories, and mask can be used to define the collision behaviour of the fixture. If two fixtures are in the same group they either always collide if the group is positive, or never collide if it's negative. Is the group zero or they do not match, then the contact filter checks if the fixt...
- Thu Dec 06, 2012 5:10 pm
- Forum: Support and Development
- Topic: lua_lock, mutexes, race conditions, update/draw, etc.
- Replies: 7
- Views: 3377
Re: lua_lock, mutexes, race conditions, update/draw, etc.
As for the third question, i'll say sequentially. See the default implementation of love.run here. love.update would always come before love.draw, unless you change love.run behaviour. thx, based on that information I was able to track the bug :) Are you using some kind of custom LÖVE build with th...
- Thu Dec 06, 2012 4:09 pm
- Forum: Support and Development
- Topic: lua_lock, mutexes, race conditions, update/draw, etc.
- Replies: 7
- Views: 3377
lua_lock, mutexes, race conditions, update/draw, etc.
Some questions about mutexes, race conditions, etc. 1) Is lua_luck/lua_unlock "implemented"/handled/virtualized/etc. by löve? 2) Are there any other mechanisms in löve or lua that allow mutual exclusive access? 3) Are update() and draw() called sequentially OR are both "performed"...
- Wed Dec 05, 2012 10:39 pm
- Forum: Support and Development
- Topic: Detect Caps Lock? [resolved]
- Replies: 2
- Views: 1792
Re: Detect Caps Lock?
did you try keyreleased? according to the the wiki, it works this way:
https://love2d.org/wiki/love.keyreleased
https://love2d.org/wiki/KeyConstantcapslock Caps-lock key Caps-on is a key press. Caps-off is a key release.
https://love2d.org/wiki/love.keyreleased
- Mon Dec 03, 2012 7:52 pm
- Forum: Libraries and Tools
- Topic: love studio
- Replies: 37
- Views: 23090
Re: love studio
ok, thx.
You will post the update here? Or how can I get a notification?
You will post the update here? Or how can I get a notification?
- Tue Nov 27, 2012 5:17 pm
- Forum: Libraries and Tools
- Topic: love studio
- Replies: 37
- Views: 23090
Re: love studio
I really like it, but there is one problem: my love console doesn't print anything, when running a project/file with love studio?!