I performed it again with slime's LuaJIT Love, and it attained ~9000 sprites, a 1.8x improvement over regular love and closes the gap on XNA significantly.dreadkillz wrote:Was this benchmark done with LuaJIT? It probably would help boost the score by a lot but I'd imagine we still end up last.
Search found 3 matches
- Mon Nov 19, 2012 3:15 pm
- Forum: General
- Topic: Love performance comparison/question.
- Replies: 9
- Views: 6927
Re: Love performance comparison/question.
- Mon Nov 19, 2012 10:21 am
- Forum: General
- Topic: Love performance comparison/question.
- Replies: 9
- Views: 6927
Re: Love performance comparison/question.
For what it's worth, I ran the test and got way more performance than that. Unfortunately, since he only published the windows ones, I couldn't really test the others myself. Your numbers will depend on how strong your computer is. I checked both love and XNA which were able to hold 60fps at 5000 a...
- Mon Nov 19, 2012 6:36 am
- Forum: General
- Topic: Love performance comparison/question.
- Replies: 9
- Views: 6927
Love performance comparison/question.
Hi, I'm currently making games in as3 with flashpunk, but have been wanting to expand my horizons a little into a new language (and a system that is more network friendly), and love looks like a good option. Lots of people I know constantly rave about how great lua is, so I decided to do some invest...