Search found 19 matches
- Sun Jan 31, 2010 6:03 pm
- Forum: Games and Creations
- Topic: Yarns: LÖVE Stories
- Replies: 13
- Views: 11465
Re: Yarns: LÖVE Stories
FYI, tricep doesn't mean forearm, the tricep muscle is at the back of the upper arm, behind the bicep. I always do that. Thanks for pointing that out. I'll fix it by the first release. Hmm, I wonder... Does this really count as machinima? I mean, it's a video-maker through and through... Can it get...
- Sat Jan 30, 2010 9:01 pm
- Forum: Games and Creations
- Topic: Yarns: LÖVE Stories
- Replies: 13
- Views: 11465
Re: Yarns: LÖVE Stories
I just uploaded a quick preview of the animation editor in action. Forgive the lack of annotations; I'll try to get around to them eventually. In the meantime, most of what's going on should be fairly self-explanatory to anyone who's used a keyframe editor before.
Animation Editor
Animation Editor
- Fri Jan 29, 2010 5:08 pm
- Forum: Games and Creations
- Topic: Yarns: LÖVE Stories
- Replies: 13
- Views: 11465
Re: Yarns: LÖVE Stories
This looks wonderful :-). Any update? Thanks! As a matter of fact, I'm elbow-deep in the set editing mode, which is currently a simple but functional tile map editor. The forum seems to be cutting off the right edge of my pictures, so here's a direct link . I might lend a hand once I'm done with my...
- Mon Jan 25, 2010 9:09 pm
- Forum: Support and Development
- Topic: Pattern Matching Question
- Replies: 1
- Views: 1819
Re: Pattern Matching Question
Heh, never mind. I figured it out.
In case any of you ever find yourselves in a similar position, the "[$d+]" needs to be changed to "$w+". Then, assign the table index as tonumber(word).
In case any of you ever find yourselves in a similar position, the "[$d+]" needs to be changed to "$w+". Then, assign the table index as tonumber(word).
- Mon Jan 25, 2010 8:34 pm
- Forum: Support and Development
- Topic: Pattern Matching Question
- Replies: 1
- Views: 1819
Pattern Matching Question
Hi, guys. I have a function that needs to load a bunch of values from lines in a file. Here's what I have so far: if filepos=="tiles" then row=row+1 column=0 tilelist[row]={} for word in string.gfind(line, "[%d]+") do column=column+1 tilelist[row][column]=word end end Basically, ...
- Tue Jan 12, 2010 4:11 pm
- Forum: Games and Creations
- Topic: Yarns: LÖVE Stories
- Replies: 13
- Views: 11465
Re: Yarns: LÖVE Stories
Hiya, folks! Just checking in to let you know that I'm still working on this. I love the character customization icons, They are so old skool Apple Macintosh! Thanks! I'm really happy that you said that. My goal from the start has been to give this a dithered, old-school pixelled feel instead of a p...
- Sat Dec 19, 2009 7:10 pm
- Forum: Support and Development
- Topic: Pondering Keyframe Animation
- Replies: 6
- Views: 3409
Re: Pondering Keyframe Animation
Bahah! It worked at last!
The table setup worked perfectly; it was writing an algorithm to actually read it that took a while. Now I need to plan out my animation format and write/load it and I'll have a functional but unpolished animation mode!
The table setup worked perfectly; it was writing an algorithm to actually read it that took a while. Now I need to plan out my animation format and write/load it and I'll have a functional but unpolished animation mode!
- Tue Dec 15, 2009 8:07 pm
- Forum: Support and Development
- Topic: Pondering Keyframe Animation
- Replies: 6
- Views: 3409
Re: Pondering Keyframe Animation
You're a man among men, Robin. Thanks a million.
I'm not 100% clear on how that works, but I'll look into it and get all the ins and outs... now that I know what to look for.
I'm not 100% clear on how that works, but I'll look into it and get all the ins and outs... now that I know what to look for.
- Tue Dec 15, 2009 6:37 pm
- Forum: Support and Development
- Topic: Pondering Keyframe Animation
- Replies: 6
- Views: 3409
Re: Pondering Keyframe Animation
This is a difficult project you're doing, good luck. :) Heh, I'm getting that impression more and more clearly as I progress :? Short answer: yes. Longer answer: different types are mostly transparent to you when using Lua. You can toss tables and functions around just like you can toss strings and...
- Tue Dec 15, 2009 4:28 pm
- Forum: Support and Development
- Topic: Pondering Keyframe Animation
- Replies: 6
- Views: 3409
Pondering Keyframe Animation
Okay, folks. I've never programmed anything like this before, so I'd like to make sure that I'm on a sensible track before I get too many lines of useless code written. I'm trying to set up a keyframe animation system. I already have a class set up for characters that will be using this system, and ...