No worries, already digging into learning wxLua. It's likely a lot more useful in general for me anyway.
With that little bit of insight from your first post, I can see some fun stuff happening between myself and LÖVE. For the present situation though, wxLua's exactly the ticket.
Search found 3 matches
- Sat Oct 31, 2009 6:00 am
- Forum: Support and Development
- Topic: Accessible objects and Love
- Replies: 13
- Views: 16479
- Sat Oct 31, 2009 5:46 am
- Forum: Support and Development
- Topic: Accessible objects and Love
- Replies: 13
- Views: 16479
Re: Accessible objects and Love
Yeah, I already knew all that, but I have no doubt it'll be useful information for quite a few people. Thanks for taking the time to write all that out. :ultrahappy: LÖVE is a great base for a game, but without getting into writing libraries or building in frame functions it definitely lacks in inte...
- Sat Oct 31, 2009 4:00 am
- Forum: Support and Development
- Topic: Accessible objects and Love
- Replies: 13
- Views: 16479
Accessible objects and Love
I'm pretty good with Lua, but I seem to have hit a stumbling block here. It probably doesn't help that this is my first day using Love. :oops: What I'm working on is a simulator to help myself and a friend work out character templating in another game that's in its concept stages. Love seems to have...