Hi,
if I'm not mistaken 0.6.0 gives you access to the game loop and therefore allows you to implement a fixed framerate - in theory. But I wonder why you'd want that. Time based movement is the superior and more flexible technique.
Search found 3 matches
- Sun Nov 01, 2009 3:10 pm
- Forum: Support and Development
- Topic: 60 fps?
- Replies: 14
- Views: 7770
- Fri Oct 30, 2009 9:16 pm
- Forum: Support and Development
- Topic: Distinguish between different userdata
- Replies: 2
- Views: 3383
Re: Distinguish between different userdata
Thanks for your reply. When 0.6.0 is stable, I'll check it out. Until then I hope the missing asserts won't do too much harm :~)
- Fri Oct 30, 2009 4:33 pm
- Forum: Support and Development
- Topic: Distinguish between different userdata
- Replies: 2
- Views: 3383
Distinguish between different userdata
Hello Wörld! I just downloaded löve the other day and boy do I love it! Lua seems a bit strange at first (when you come from C++, that is), but I think I got it now... well, almost: How do I distinguish between different userdata like Image or Animation? doStuff(myImage) function doStuff(...) if typ...