Search found 85 matches
- Sat Jun 29, 2013 9:08 pm
- Forum: Games and Creations
- Topic: Das Tal - combat-prototype (micro mini mmö :) )
- Replies: 4
- Views: 11275
Re: Das Tal - combat-prototype (micro mini mmö :) )
The graphics in this prototype as just "collected" from opengameart and alike.
- Fri Jun 28, 2013 8:56 am
- Forum: Games and Creations
- Topic: Das Tal - combat-prototype (micro mini mmö :) )
- Replies: 4
- Views: 11275
Das Tal - combat-prototype (micro mini mmö :) )
For our current project "Das Tal" (small scale mmo) we worked on a small gameplay prototype. The prototype is an arena like pvp game for up to 10 players. If there are more players everything starts to lag horribl. But network performance is not the focus of the prototype so it is perfectl...
- Tue Dec 04, 2012 11:42 pm
- Forum: LÖVE-Android
- Topic: help on standalone game
- Replies: 21
- Views: 39593
Re: help on standalone game
Omg, it works
I just merged my changes into the master branch. Content from the assets/ directory is now automatically available in löve.
I just merged my changes into the master branch. Content from the assets/ directory is now automatically available in löve.
- Mon Dec 03, 2012 3:26 pm
- Forum: LÖVE-Android
- Topic: help on standalone game
- Replies: 21
- Views: 39593
Re: help on standalone game
I'm still working on this. But the good solution turned out to be more complicated than expected ;) I ended up adding a new archive to physfs (apk files that are chrooted into the assets/ folder) because all other solutions where incredibly ugly. Code is done but does not work %). So next step is de...
- Sat Dec 01, 2012 11:47 pm
- Forum: LÖVE-Android
- Topic: help on standalone game
- Replies: 21
- Views: 39593
Re: help on standalone game
I found a way to start an apk bundled game without extra copies. Putting an extracted love file into the assets/ folder, a modified startup code and a small hack in the filesystem modul did the job (branch filesystem). I only need to cleanup and extend love so that it is possible to set a root path ...
- Sat Dec 01, 2012 8:42 pm
- Forum: LÖVE-Android
- Topic: ttf fonts are having bad offsets?
- Replies: 3
- Views: 11323
Re: ttf fonts are having bad offsets?
Yes currently it is 0.7.2.
- Wed Sep 12, 2012 10:20 pm
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 116269
Re: love-java-android/love-native-android: project informati
I'm a noob. I don't distinguish all the versions. I'm using the version: "------ löve2d source port to android - love-native-android -----------------------------" (By the way, the structure of the first post isn't that easy to read, in my opinion :P) Oh no, nobody likes my ugly ---- :) I...
- Mon Jul 16, 2012 8:04 pm
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 116269
Re: love-java-android/love-native-android: project informati
Added apk download link in the first post. Thanks to moe.
- Tue Jun 26, 2012 8:09 am
- Forum: LÖVE-Android
- Topic: Mark old threads?
- Replies: 7
- Views: 14147
Re: Mark old threads?
I adjusted the project info posting and mentioned both projects and their repositories.
- Mon May 21, 2012 7:07 pm
- Forum: LÖVE-Android
- Topic: In a nutshell, what's not working actually ?
- Replies: 50
- Views: 85377
Re: In a nutshell, what's not working actually ?
Could you try the version without audio? Try removing you ogg playback:
-> Caused by: java.lang.UnsatisfiedLinkError: Couldn't load ogg: findLibrary returned null
Still crashing then?
-> Caused by: java.lang.UnsatisfiedLinkError: Couldn't load ogg: findLibrary returned null
Still crashing then?