Search found 112 matches
- Mon Feb 07, 2011 2:43 am
- Forum: Libraries and Tools
- Topic: Love Game Builder - Supports 5.0, 7.0
- Replies: 18
- Views: 13767
Re: Love Game Builder
The point is less that "the codes have changed" and more that everything is just plain incompatible. Callbacks are renamed, modules removed, modules added, module functions removed, added and changed, everything is different. 0.5.0 is obsolete, essentially. No-one here uses it. Don't bothe...
- Mon Feb 07, 2011 2:40 am
- Forum: Support and Development
- Topic: Generating a random "dungeon"?
- Replies: 8
- Views: 5394
Re: Generating a random "dungeon"?
It depends what you want. Generally if you have a general target (say, an island) then you create a basis for that first (say, create a 2D world array with "medium height" tiles in a blob in the middle and "below sea level height" tiles around that) and mess it up a bit (apply no...
- Fri Nov 26, 2010 2:47 am
- Forum: General
- Topic: Hit a speedbump as I was learning Love and Lua
- Replies: 16
- Views: 10663
Re: Hit a speedbump as I was learning Love and Lua
@trookat yeah, you got it right in the end. Could be a good idea to make sure you are before posting with a disclaimer though, haha. If you're looking for a more thorough, mature library, LOOP is pretty good. It'd be nice to see some sort of class system integrated into love itself but I can't see t...
- Thu Aug 19, 2010 8:02 am
- Forum: Support and Development
- Topic: Those physics
- Replies: 22
- Views: 12646
Re: Those physics
btw: http://love2d.org/forums/viewtopic.php?f=5&t=1560 box2D can be used for platformers, though doing that game made me angry at the inability to edit maximum body constants and the like (turns out you need a heap of shapes for tiles, even when the shapes are turned off on tiles that don't have...
- Thu Aug 19, 2010 7:57 am
- Forum: Support and Development
- Topic: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader
- Replies: 5
- Views: 5941
Re: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shad
You can get a screenshot with love.graphics:getScreenshot() or something along those lines. Problem is that it's HORRIBLY laggy. You can use MapPixel on individual sprites, but there is not real access to the drawbuffer ;-;
- Fri Jul 16, 2010 11:13 am
- Forum: Libraries and Tools
- Topic: Löve IDE *BETA* [not written in löve, but for it!]
- Replies: 27
- Views: 19712
Re: Löve IDE *BETA* [not written in löve, but for it!]
Oh, the irony!Robin wrote:DEVötion IDE
- Wed Jun 23, 2010 4:31 am
- Forum: Games and Creations
- Topic: Proto-RTS
- Replies: 69
- Views: 45980
Re: Proto-RTS
I'm glad to see this project is still active. Looking forward to further developments! I'm working on it on and off (mostly off at the moment, I have a lot of other stuff to do) but the next thing planned is some form of GUI for more casual players, and then likely some optimisation. Glad you're en...
- Sun Jun 13, 2010 7:19 am
- Forum: Support and Development
- Topic: rectangular body help
- Replies: 9
- Views: 5091
Re: rectangular body help
That doesn't work if it'd been rotated though.
If you need need need this you could always construct the rectangle of lines and use each of their callback data's to feed into an overall collide function.
If you need need need this you could always construct the rectangle of lines and use each of their callback data's to feed into an overall collide function.
- Sat Jun 12, 2010 8:47 am
- Forum: Games and Creations
- Topic: Proto-RTS
- Replies: 69
- Views: 45980
Re: Proto-RTS
Wow, that means a lot man! cheers!Lap wrote:I think the main love page should have a screenshot from this and Ten-Second War to showcase what can be made with love. This is a great project.
- Sat Jun 12, 2010 6:05 am
- Forum: Games and Creations
- Topic: Proto-RTS
- Replies: 69
- Views: 45980
Re: Proto-RTS
added a version with embedded windows binaries for the lazy ones out there
same drop : http://drop.io/tr0fk4d
also fixed that bug
same drop : http://drop.io/tr0fk4d
also fixed that bug