Search found 112 matches

by Geti
Mon Feb 07, 2011 2:43 am
Forum: Libraries and Tools
Topic: Love Game Builder - Supports 5.0, 7.0
Replies: 18
Views: 13767

Re: Love Game Builder

The point is less that "the codes have changed" and more that everything is just plain incompatible. Callbacks are renamed, modules removed, modules added, module functions removed, added and changed, everything is different. 0.5.0 is obsolete, essentially. No-one here uses it. Don't bothe...
by Geti
Mon Feb 07, 2011 2:40 am
Forum: Support and Development
Topic: Generating a random "dungeon"?
Replies: 8
Views: 5394

Re: Generating a random "dungeon"?

It depends what you want. Generally if you have a general target (say, an island) then you create a basis for that first (say, create a 2D world array with "medium height" tiles in a blob in the middle and "below sea level height" tiles around that) and mess it up a bit (apply no...
by Geti
Fri Nov 26, 2010 2:47 am
Forum: General
Topic: Hit a speedbump as I was learning Love and Lua
Replies: 16
Views: 10663

Re: Hit a speedbump as I was learning Love and Lua

@trookat yeah, you got it right in the end. Could be a good idea to make sure you are before posting with a disclaimer though, haha. If you're looking for a more thorough, mature library, LOOP is pretty good. It'd be nice to see some sort of class system integrated into love itself but I can't see t...
by Geti
Thu Aug 19, 2010 8:02 am
Forum: Support and Development
Topic: Those physics
Replies: 22
Views: 12646

Re: Those physics

btw: http://love2d.org/forums/viewtopic.php?f=5&t=1560 box2D can be used for platformers, though doing that game made me angry at the inability to edit maximum body constants and the like (turns out you need a heap of shapes for tiles, even when the shapes are turned off on tiles that don't have...
by Geti
Thu Aug 19, 2010 7:57 am
Forum: Support and Development
Topic: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shader
Replies: 5
Views: 5941

Re: Per-Pixel Graphics (Retrieve Pixel Data from Image) Shad

You can get a screenshot with love.graphics:getScreenshot() or something along those lines. Problem is that it's HORRIBLY laggy. You can use MapPixel on individual sprites, but there is not real access to the drawbuffer ;-;
by Geti
Wed Jun 23, 2010 4:31 am
Forum: Games and Creations
Topic: Proto-RTS
Replies: 69
Views: 45980

Re: Proto-RTS

I'm glad to see this project is still active. Looking forward to further developments! I'm working on it on and off (mostly off at the moment, I have a lot of other stuff to do) but the next thing planned is some form of GUI for more casual players, and then likely some optimisation. Glad you're en...
by Geti
Sun Jun 13, 2010 7:19 am
Forum: Support and Development
Topic: rectangular body help
Replies: 9
Views: 5091

Re: rectangular body help

That doesn't work if it'd been rotated though.
If you need need need this you could always construct the rectangle of lines and use each of their callback data's to feed into an overall collide function.
by Geti
Sat Jun 12, 2010 8:47 am
Forum: Games and Creations
Topic: Proto-RTS
Replies: 69
Views: 45980

Re: Proto-RTS

Lap wrote:I think the main love page should have a screenshot from this and Ten-Second War to showcase what can be made with love. This is a great project.
Wow, that means a lot man! ^^ cheers!
by Geti
Sat Jun 12, 2010 6:05 am
Forum: Games and Creations
Topic: Proto-RTS
Replies: 69
Views: 45980

Re: Proto-RTS

added a version with embedded windows binaries for the lazy ones out there ;)
same drop : http://drop.io/tr0fk4d
also fixed that bug :)