Search found 11 matches
- Tue Oct 29, 2013 9:14 pm
- Forum: General
- Topic: encryption/signing library for Lua
- Replies: 0
- Views: 1776
encryption/signing library for Lua
The game I'm working on will support mods and I plan to do this in a orderly fashion from the very start on. Hence I'm looking for a Lua library to validate signatures, all in the name of security, not to keep control, players will still be able to use "wild" mods. Something OpenPGP would ...
- Wed May 01, 2013 5:12 pm
- Forum: Games and Creations
- Topic: Where is Pixel? (ld26)
- Replies: 2
- Views: 2482
Re: Where is Pixel? (ld26)
True, I could make the waves in the second level move and add more people to the third level. I'll remember for the post-compo release. Thanks.Plu wrote:Finding something that moves on an otherwise static image is fairly easyThe first level is the hardest, really.
- Mon Apr 29, 2013 10:01 am
- Forum: Games and Creations
- Topic: Where is Pixel? (ld26)
- Replies: 2
- Views: 2482
Where is Pixel? (ld26)
Here's my ld26 submission: Where is Pixel? A much too simple search game, but the levels might be interesting for you. A lot of abstraction went into that. It's my fifth or sixth game with LÖVE and I'm getting better at it :D ludum dare page: http://www.ludumdare.com/compo/ludum-dare-26/?action=prev...
Re: LÖVE
This is a valid question, also why did they name it with a german umlauts ! If makes it a PITA when searching on google It's not necessarily a german Ö. The hungarian alphabet also has umlauts, two different sorts even! The ones with the dash are pronounced longer than the ones with the dots. Ö Ő Ü...
- Wed Apr 03, 2013 7:41 am
- Forum: General
- Topic: LOVE's Lua from RBX.Lua
- Replies: 1
- Views: 1877
Re: LOVE's Lua from RBX.Lua
There's no LÖVE's Lua, it's the same Lua as everywhere. Maybe you mean LÖVE's API? The wiki will help you on that and there are also lots of small games in this forum you can read.
- Tue Mar 19, 2013 9:48 pm
- Forum: Support and Development
- Topic: Where should I add LOVE2D libraries that I have created?
- Replies: 1
- Views: 2225
Re: Where should I add LOVE2D libraries that I have created?
Project&Demos, in the wiki and on bitbucket or github for others to commit their changes.
- Tue Mar 19, 2013 3:05 pm
- Forum: Games and Creations
- Topic: Plane
- Replies: 5
- Views: 4535
Re: Plane
ah sorry, i think i've put the circle thing wrong. I meant to make a whole in the clouds where the plane is, kind of give the pilot the chance to see the very near surroundings.
- Tue Mar 19, 2013 2:31 pm
- Forum: Games and Creations
- Topic: Plane
- Replies: 5
- Views: 4535
Re: Plane
Not bad at all, climbing is a bit slow for my liking but you've done a great job so far.
Only bug I saw: when flying in the clouds your own contrail is in front of the clouds. At super realistic feature for the clouds would be that you see a small circle around your plane better than the rest.
Only bug I saw: when flying in the clouds your own contrail is in front of the clouds. At super realistic feature for the clouds would be that you see a small circle around your plane better than the rest.
- Tue Mar 19, 2013 9:25 am
- Forum: Support and Development
- Topic: Make a https request
- Replies: 4
- Views: 4451
Re: Make a https request
Thanks miko, compiling love was what i feared and I'm not keen on doing it as i haven't even got a windows machine to test. I guess I'll use a proxy to channel the game's http request to the https server.
- Tue Mar 19, 2013 6:50 am
- Forum: Support and Development
- Topic: Make a https request
- Replies: 4
- Views: 4451
Make a https request
Hi, For an web API I'd like to communicate with I have to use https / ssl. I figured out how to make a normal http request. But a https would require luasec which I'm not sure of how I can get that into my game's distribution. So my question: * How to make a https reuqest with löve OR * How to distr...