Search found 14 matches
- Thu Jan 01, 2015 10:17 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 378045
Re: Löve Frames - A GUI Library
Thank you so much for looking into this Nikolai! Loveframes has been used in numerous past projects and proves vital for this one, and the file that it is called in from is main.lua, though the one that is giving me issues would be CabinGamestate.lua. At the same time, the first one that is opened i...
- Thu Jan 01, 2015 2:24 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 378045
Re: Löve Frames - A GUI Library
Hello! I am running Löve Frames inside of a Hump gamestate and it seems not to be playing nicely, giving me this error code: Edit: I reran it after rebooting Zerobrane, and now it's giving me this: Program starting as '"C:\Program Files\love\love.exe" "C:\Users\Tommy\Desktop\ReindeerS...
- Tue May 21, 2013 1:42 am
- Forum: Support and Development
- Topic: Decoda + Love
- Replies: 17
- Views: 19640
Re: Decoda + Love
I hate to reply with a newbie comment, but can someone please tell me how to go about this, in steps? I would guess that I'd add the command into Decoda?
- Sat Mar 30, 2013 1:54 am
- Forum: General
- Topic: What to do after I encounter a collision?
- Replies: 7
- Views: 4689
What to do after I encounter a collision?
How would I go about handling a collision between two solid objects after I detect it. I have the detection down, but what would I do past that?
- Mon Dec 24, 2012 1:11 am
- Forum: Support and Development
- Topic: A huge issue with collision
- Replies: 1
- Views: 1747
A huge issue with collision
Hey, so I made a simple game, and I create objects like this: objects.player={} objects.player.body=love.physics.newBody(world,SPAWN_X,SPAWN_Y,'dynamic') objects.player.shape=love.physics.newCircleShape(25) objects.player.fixture=love.physics.newFixture(objects.player.body,objects.player.shape,1) ob...
- Mon Dec 24, 2012 1:08 am
- Forum: Libraries and Tools
- Topic: Hey guys, collision issues here.
- Replies: 1
- Views: 1802
Re: Hey guys, collision issues here.
I just realized I posted this in the wrong forum x_x . . . sorry.
- Mon Dec 24, 2012 1:04 am
- Forum: Libraries and Tools
- Topic: Hey guys, collision issues here.
- Replies: 1
- Views: 1802
Hey guys, collision issues here.
Hey guys, sorry, I posted this in the wrong forums, please move or delete. Hey, so I made a simple game, and I create objects like this: objects.player={} objects.player.body=love.physics.newBody(world,SPAWN_X,SPAWN_Y,'dynamic') objects.player.shape=love.physics.newCircleShape(25) objects.player.fi...
- Tue Dec 18, 2012 3:43 am
- Forum: General
- Topic: Sorry about this guys, but this has been trouble for a while
- Replies: 1
- Views: 1560
Sorry about this guys, but this has been trouble for a while
Hey again, sorry for 2 error posts in a night (please alarm me if there's a better place to go for help, I'm quite a newbie here in the community :)), but lets say that I used love.graphics.setColor(blah) and then did something, but then attempted to draw a sprite or do something without wanting any...
- Tue Dec 18, 2012 12:52 am
- Forum: General
- Topic: Hey guys, a very strange error here :\.
- Replies: 2
- Views: 2370
Re: Hey guys, a very strange error here :\.
*facepalm* Why yes, thank you xD.
- Tue Dec 18, 2012 12:46 am
- Forum: General
- Topic: Hey guys, a very strange error here :\.
- Replies: 2
- Views: 2370
Hey guys, a very strange error here :\.
Hi, I've been coding with LÖVE2D for quite a while now, and I've never come across this error, upon attempting to call anything from love.physics I get that I attempted to index physics, which was a nil value? Anyone else encountered this or know how to fix it? It triggers the error whenever I attem...