Search found 6 matches
- Wed Dec 03, 2014 8:21 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 377983
Re: Löve Frames - A GUI Library
I think I figured out the problem. There were global variable names being shared by both libraries (specifically the utf8.lua file) but not throwing any errors. I ended up changing the serialize library to Tserial.lua which doesn't appear to have any naming conflicts with the love frame library
- Tue Dec 02, 2014 4:40 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 377983
Re: Löve Frames - A GUI Library
I have a game that does some deserializing of data using a serialize.lua library found on the forums. With a os.clock() taken before and after running 1 deserialize() operation, the time is about .001 seconds. Just by adding: require("libs.loveframes") and not even adding the update or dra...
- Sun Oct 18, 2009 12:21 am
- Forum: Libraries and Tools
- Topic: Avalon.
- Replies: 19
- Views: 24708
Re: Avalon.
what are you using to make the color gradients?
- Wed Oct 14, 2009 1:48 am
- Forum: General
- Topic: What software/methods do you use to edit/run your code?
- Replies: 34
- Views: 22463
What software/methods do you use to edit/run your code?
I just started developing with love and this is what I am currently doing:
1) Opening my .love in 7zip
2) running .lua in Notepad++ from 7zip
3) saving, closing Notepad++
4) 7zip sees changes, clicking ok to update archive
5) Running .love
6) Step #2
There must be an easier way?
1) Opening my .love in 7zip
2) running .lua in Notepad++ from 7zip
3) saving, closing Notepad++
4) 7zip sees changes, clicking ok to update archive
5) Running .love
6) Step #2
There must be an easier way?
- Sun Oct 11, 2009 3:26 am
- Forum: Support and Development
- Topic: CPU Usage in Demo Projects?
- Replies: 4
- Views: 4441
Re: CPU Usage in Demo Projects?
Yes, I am running 2 cores. Good thinking.
Seems to have dropped CPU down to 15%.
Seems to have dropped CPU down to 15%.
- Sun Oct 11, 2009 1:58 am
- Forum: Support and Development
- Topic: CPU Usage in Demo Projects?
- Replies: 4
- Views: 4441
CPU Usage in Demo Projects?
Running a high end machine and taking a look at Love demo projects: lovalanche: Essentially 0% CPU usage, uses GPU I assume, Good! no: Essentially math.. no difficult animation.. click detection.. 50% CPU usage!! Very Bad particles: uses GPU, very basic input detection... 50% CPU usage again, Very B...