Search found 3098 matches
- Mon Sep 23, 2019 10:30 pm
- Forum: Games and Creations
- Topic: EAT GIRL - surreal dot-eating action game
- Replies: 5
- Views: 13392
Re: EAT GIRL - surreal dot-eating action game
I ... learned about its existence from RPS, and now I am surprised to find that it is made in LÖVE (I should have recognized your name, Tesselode!) Here's the article in question https://www.rockpapershotgun.com/2019/0 ... labyrinth/
- Wed Jul 03, 2019 2:50 pm
- Forum: General
- Topic: Bump.lua - collision not working
- Replies: 9
- Views: 13743
Re: Bump.lua - collision not working
Hi, bump author here. It seems to me that there is something wrong with your "update" function. If you are using bump you should never be doing something like this: if love.keyboard.isDown("w") or love.keyboard.isDown("up") then self.player.y = self.player.y - speed * d...
- Wed Apr 03, 2019 11:09 am
- Forum: General
- Topic: Bump - collision
- Replies: 3
- Views: 13320
Re: Bump - collision
Hi, Bump author here. My understanding is that most of those games (Terraria, Minecraft, etc) partition the world into chumks and dynamically load them to/from disk as the player approaches/moves away. Bump handles collisions, but the dynamic load/unload of chunks would have to be handled by some ot...
- Thu Mar 07, 2019 2:11 am
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 131880
Re: [Library] anim8 - An animation library - v2.3.0 released
I was AKF for while there, apologies. Very good points on this thread. My understanding of how programmers and artists interact with regards to animation is limited. The scenario where there is an artist tweaking animations and a programmer doing the code didn't even cross my mind to be honest. The ...
- Fri Feb 22, 2019 10:27 am
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 131880
Re: [Library] anim8 - An animation library - v2.3.0 released
Why not integrate something like obj_anim:onFrame(2, function_callback) Sorry to sound like a broken record: If I'm understanding you correctly, that would push people into coupling game logic with animation logic. That goes against the design I envisioned for this library and I will not make such ...
- Fri Feb 22, 2019 9:55 am
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 131880
Re: [Library] anim8 - An animation library - v2.3.0 released
frame_duration * (nth_frame_wanted - 1) ? Yes, but don't take it as a law. That code works for the given example: an animation where all frames have the same duration. Other animations can have different duration on different frames, so the equation could be different. Furthermore, they can be set ...
- Thu Feb 21, 2019 3:37 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 131880
Re: [Library] anim8 - An animation library - v2.3.0 released
How does one get the frame duration of a specific frame in animation? Those values are not meant to be read by the outside world, because game logic should not depend on animation frames. That info is "set" only - by design. If you need the frame duration for future use, I recommend you s...
- Fri Feb 01, 2019 1:45 pm
- Forum: Support and Development
- Topic: Designing market systems
- Replies: 2
- Views: 6688
Re: Designing market systems
Checkout Moonlighter. It has a reasonably varied shop simulator. Best part is when you have to figure out if this new thing that you found is actually something worth value or just some dud. It was a bit too grindy for my taste in the end.
- Fri Feb 01, 2019 1:42 pm
- Forum: General
- Topic: LÖVErs at FOSDEM ? [2019]
- Replies: 10
- Views: 16733
Re: LÖVErs at FOSDEM ? [2018]
I will not attend this year neither. There isn't a Lua developer room this year, but that does not mean we can't meet. That is not entirely true. There is a "minimalistic languages" room this year, and Lua is there, sharing it with others (Lisp, I think?). Anyway, if you go, please say hel...
- Tue Jan 22, 2019 12:28 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 131880
Re: [Library] anim8 - An animation library - v2.3.0 released
The "current frame" is not documented on purpose, because you should not tie your game logic to your animations. If you must know, it is `anim.position`. Let me explain why you should not use it. As an example, let's say that your 4-frame animation is a "shooting a gun" animation...