Search found 20 matches
- Sun Jun 27, 2010 7:40 am
- Forum: General
- Topic: Tutorial's "Hello World" not working?
- Replies: 9
- Views: 5692
Re: Tutorial's "Hello World" not working?
Another easy way to run a .love under Linux, is to copy the love binary (mv /usr/bin/love /home/unknown/develfolder) into your Developmen folder and drag and drop the (unpacked) folder containing the main.lua onto (on? Whatever..) the binary. Regards! P.S.: Who have stolen my avatar, and where has h...
- Fri Jun 25, 2010 11:11 pm
- Forum: General
- Topic: Shaders and FBOs
- Replies: 53
- Views: 22516
Re: Shaders and FBOs
Awesome, thank you
Greets
Greets
- Sun May 30, 2010 11:13 am
- Forum: Support and Development
- Topic: Whining about "shaders" being impractical.
- Replies: 5
- Views: 5121
Re: Whining about "shaders" being impractical.
Hey Geti,
no, it is not (only) the screenshot function. It is the traverse of the whole picture, and setting every pixel, which kills the FPS.
Regards...
no, it is not (only) the screenshot function. It is the traverse of the whole picture, and setting every pixel, which kills the FPS.
Regards...
- Sat May 08, 2010 8:07 pm
- Forum: Support and Development
- Topic: Revolute Joints that move
- Replies: 9
- Views: 4915
Re: Revolute Joints that move
Yes, it helped me, but not enough.
in order to create the joint, you have to specify mysterious "x" and "y". What for coordinates are they? Local coordinates? Of which body? Global Coordinates? And if global, how to move the joint?
Fruchthieb...
in order to create the joint, you have to specify mysterious "x" and "y". What for coordinates are they? Local coordinates? Of which body? Global Coordinates? And if global, how to move the joint?
Fruchthieb...
- Sun May 02, 2010 4:38 pm
- Forum: Support and Development
- Topic: Rendering "artefacts"
- Replies: 5
- Views: 4927
Re: Rendering "artefacts"
All the other elements are quads. Though, itried your suggestion, and the same problem occur.TechnoCat wrote:All the other segments appear to be okay. Try flooring their x,y coordinates to a whole number (or maybe a half number?).
Thanks.nevon wrote: Bokeh
Sweet! Looks awesome!
Regards!
- Sun May 02, 2010 3:52 pm
- Forum: Support and Development
- Topic: Rendering "artefacts"
- Replies: 5
- Views: 4927
Re: Rendering "artefacts"
Bokeh ?
If you mean these colored particles, yes for sure they are animated
they will show you the way you should go (in the game)
If you mean these colored particles, yes for sure they are animated
they will show you the way you should go (in the game)
- Sun May 02, 2010 3:11 pm
- Forum: Support and Development
- Topic: Rendering "artefacts"
- Replies: 5
- Views: 4927
Rendering "artefacts"
Hey lövers! Ok, these are not really rendering artefacts, but i dont know how to say in english. So i'll try to describe it. By placing two images exactly side by side, and rotating with love.graphics.rotate() i get something like the following: (see picture) Is there a possibility to avoid the litt...
- Sun May 02, 2010 1:50 pm
- Forum: Support and Development
- Topic: Whining about "shaders" being impractical.
- Replies: 5
- Views: 5121
Re: Whining about "shaders" being impractical.
Hey Geti, I tried it here under Linux, Laptop, DualCore 2*2,3GHz, NVidia Geforce 9300m GS. Standard Hardware, i guess. I got ca. 1FPS. The same problem worried me some time ago. I thought about two answers: First: Implementing shaders in C++, i dont know, if that really reduces CPU cost, i think it ...
- Sat Apr 24, 2010 11:40 pm
- Forum: Support and Development
- Topic: Antialiasing fltering, anisotropic filtering
- Replies: 4
- Views: 6665
Re: Antialiasing fltering, anisotropic filtering
Ähem,
and what for numbers are allowed? power of two?
thanks
and what for numbers are allowed? power of two?
thanks
- Sat Apr 24, 2010 11:25 pm
- Forum: Support and Development
- Topic: Saving a table (containing many other tables, btw)
- Replies: 11
- Views: 7655
Re: Saving a table (containing many other tables, btw)
Find data? Its a table, via loading it, you can use it as normal. Anyway, for finding data you might take a look at that: http://www.lua.org/manual/5.1/manual.html#5.4
Exspecially this function: string.find (s, pattern [, init [, plain]])
Regards!
Exspecially this function: string.find (s, pattern [, init [, plain]])
Regards!