Search found 20 matches

by Fruchthieb
Sat Apr 24, 2010 11:18 pm
Forum: Support and Development
Topic: Antialiasing fltering, anisotropic filtering
Replies: 4
Views: 6308

Antialiasing fltering, anisotropic filtering

Hey DevTeam, I dont know really what i am talking about, but will there be at a time in the future functions to set Antialiasing and anisotropic filtering? For now i can just override the application specific settings via my graphic cards configuration, what yields much better graphics. Regards, Fru...
by Fruchthieb
Sat Apr 24, 2010 11:09 pm
Forum: Support and Development
Topic: Saving a table (containing many other tables, btw)
Replies: 11
Views: 7287

Re: Saving a table (containing many other tables, btw)

Dont have read your code, I´m sorry, no time for that Maybe you need something like the following tablefile = love.filesystem.newFile("filename") tablefile:open('w') tablefile:write("table = {} \n") tablefile:write("table.dumdidum = 'value of dumdidum, this is a string for e...
by Fruchthieb
Fri Apr 23, 2010 10:51 pm
Forum: General
Topic: Free game resources
Replies: 168
Views: 685576

Re: Free game resources

by Fruchthieb
Fri Apr 23, 2010 10:06 pm
Forum: General
Topic: suggest a good IDE for Lua and LOVE!
Replies: 15
Views: 10678

Re: suggest a good IDE for Lua and LOVE!

Oh, i love geany...

Plugins are written in C, right?
by Fruchthieb
Fri Oct 02, 2009 10:19 am
Forum: General
Topic: Love file protection...?
Replies: 10
Views: 10557

Re: Love file protection...?

By the way... get the program a little bit faster, if i compile the sourcecode to bytecode?


By the way ... why would anyone like to protect the sourcecode?
by Fruchthieb
Tue Sep 29, 2009 9:30 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1069938

Re: Avatars: OBEY!

Was <censored> meant to be "machine code"? :P Anyway, I think we've been talking enough about foreign languages now. From now on all language we are allowed to speak are: Lua English Thats hard, but i'll obey function fruitbat:introducing() if not self.introduced then self:goaround() self...
by Fruchthieb
Tue Sep 29, 2009 7:54 pm
Forum: Support and Development
Topic: Music and Sound Filesizes
Replies: 5
Views: 4847

Re: Music and Sound Filesizes

hold everything!

now it works with the converted ogg file and a restarted system... thank you,
Fruchthieb
by Fruchthieb
Tue Sep 29, 2009 7:14 pm
Forum: Support and Development
Topic: Music and Sound Filesizes
Replies: 5
Views: 4847

Re: Music and Sound Filesizes

Hey,

i am referring to 0.50

If i convert the mp3s to ogg with audacity, i get no more errors, but i cannot hear anything.

thanks, fruchthieb
by Fruchthieb
Tue Sep 29, 2009 6:00 pm
Forum: Support and Development
Topic: Music and Sound Filesizes
Replies: 5
Views: 4847

Music and Sound Filesizes

Hey all,

If i am right, the size of audiofiles are limitated to ca. 1 MB; i couldnt load a bigger (audio-)file. Is there a possibility to deristrict this limitation?

otherwise it would be a nice feature for next release..

greets, Fruchthieb
by Fruchthieb
Sat Sep 26, 2009 1:04 pm
Forum: Libraries and Tools
Topic: Just another "Game of Life"
Replies: 2
Views: 2269

Just another "Game of Life"

Hiho,

my little game of life implementation for löve. this is my first program, so, any improvement, hint etc is welcome.

greets, fruchthieb