Search found 95 matches
Re: LÖVE
I always wondered how to do that on Linux and I've digged into it, here's are two ways: compose key If you haven't got a compose modifier defined yet you can assign it e.g. to the right window key with: setxkbmap -option compose:rwin hexadecimal code On Linux you enter hex values for characters with...
- Mon Apr 01, 2013 3:47 am
- Forum: General
- Topic: itch.io - indie game hosting!
- Replies: 23
- Views: 15130
Re: itch.io - indie game hosting!
Hi, I think it's super important that you force the game devs to publish minimum hard- and software requirements + platforms on their game page.
Just imagine I buy a game for some $$$ and it doesn't work on Linux, would be super annoying.
But anyway, nice idea, hope it'll get famous.
Just imagine I buy a game for some $$$ and it doesn't work on Linux, would be super annoying.
But anyway, nice idea, hope it'll get famous.
Re: LÖVE
OK guys, here a gift for you, all the german umlauts in one place for you to copy and paste:
Ää Öö Üü
*Bonus Archievement Unlocked*
The sharp S called Eszett:
ß
Pro-Tip: You can google ä as ae, ö as oe and ü as ue if you're lazy, google will look for the right thing.
Ää Öö Üü
*Bonus Archievement Unlocked*
The sharp S called Eszett:
ß
Pro-Tip: You can google ä as ae, ö as oe and ü as ue if you're lazy, google will look for the right thing.
- Mon Apr 01, 2013 3:15 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1071501
Re: Avatars: OBEY!
changed mine too, now it's ugly
- Mon Apr 01, 2013 3:05 am
- Forum: General
- Topic: Continuous integration/nightly builds for your games?
- Replies: 1
- Views: 2066
Re: Continuous integration/nightly builds for your games?
Yes, I have. Let's take one of my projects called "bananaracer" as an example. This project is on GitHub and I've activated a WebHook URL for it, the hook points to http://www.callistix.net/cgi/gitpush_bananaracer.cgi. callistix is a Linux VPS where I'm running Apache and I've written a CG...
- Sun Mar 31, 2013 7:08 pm
- Forum: Games and Creations
- Topic: Banana Racer
- Replies: 6
- Views: 3063
Re: Banana Racer
hey, it's all in the source :D I'm using a complicated algorithm to make it impossible to have an impossible level. The algorithm is called "manual placement". yes, that's true, it's a list with x coordinates and the distance at which bananas should appear! I thought of some randomness but...
- Sun Mar 31, 2013 4:45 pm
- Forum: Games and Creations
- Topic: Banana Racer
- Replies: 6
- Views: 3063
Re: Banana Racer
Another update is here! Still no better gameplay, but: - support for changing window resolution with F1/F2 keys, which works only on systems with canvas support - fullscreen mode can be toggled with f key - OSD message shows when resolution changes - mouse pointer is now invisible - game can be paus...
- Sun Mar 31, 2013 4:17 pm
- Forum: Support and Development
- Topic: issue with screen modes with dual screen
- Replies: 3
- Views: 724
Re: issue with screen modes with dual screen
I don't use any xorg.conf, but here's the log output of Xorg: http://pastebin.com/jYdt5FGL I'm using XFCE by the way. I don't think that I will want to start two separate Xorg sessions as most things work just fine. But it's true, some other games, especially with wine, have also problems with dual ...
- Sun Mar 31, 2013 2:31 pm
- Forum: Support and Development
- Topic: issue with screen modes with dual screen
- Replies: 3
- Views: 724
issue with screen modes with dual screen
Hi, I'm running love 0.8.0-3 on Debian Linux unstable and I've got some unexpected behaviour for getModes() I have 2 screens attached to the laptop, this is my xrandr output (which is correct): $ xrandr Screen 0: minimum 320 x 200, current 3840 x 1080, maximum 8192 x 8192 LVDS1 connected 1920x1080+0...
- Sun Mar 31, 2013 9:06 am
- Forum: Libraries and Tools
- Topic: 4D Mesh Viewer [ROTATE THROUGH TIME]
- Replies: 6
- Views: 4114
Re: 4D Mesh Viewer
looks quite trippy though