wooow, difficult but fun game! i like the color abberation effect
can you make it non-fullscreen by default please?
also, using the highest available screen mode causes the game to span over my 2 monitors on Linux => not good.
Search found 95 matches
- Tue Apr 30, 2013 2:19 am
- Forum: Games and Creations
- Topic: PolyShot (Ludum Dare 26)
- Replies: 4
- Views: 3832
- Mon Apr 29, 2013 3:56 am
- Forum: Support and Development
- Topic: Centering Images Perfectly
- Replies: 4
- Views: 4782
Re: Centering Images Perfectly
what about using the offset? when image is scaled, it stays centered. function player.load(self,image) self.x = love.graphics.getWidth()/2 self.y = love.graphics.getHeight()/2 self.xscale = 1 self.yscale = 1 [...] end function player:draw() love.graphics.rectangle("fill",100,100,110,110) l...
- Sat Apr 27, 2013 1:45 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 309394
Re: What code editor do you use ?
OH HAI GURLS! I LUV VIM AN DIS AR TEH MAH .VIMRC: " show line numbers set nu " shift width used by >> and << set shiftwidth=4 " instead of wrapping long lines mark them and set how many characters to scroll when reaching end of line set nowrap set listchars+=precedes:<,extends:> set s...
- Tue Apr 23, 2013 9:31 am
- Forum: Support and Development
- Topic: Rounding issues & Memory
- Replies: 18
- Views: 3456
Re: Rounding issues & Memory
I was running into the same issue when using floats in loops.
I've posted it to the Lua mailing list and got some interesting answers, maybe that clears things up regarding floats and rounding errors:
http://lua-users.org/lists/lua-l/2013-03/msg00979.html
I've posted it to the Lua mailing list and got some interesting answers, maybe that clears things up regarding floats and rounding errors:
http://lua-users.org/lists/lua-l/2013-03/msg00979.html
- Tue Apr 23, 2013 3:53 am
- Forum: Libraries and Tools
- Topic: Super small demo
- Replies: 6
- Views: 3052
Re: Super small demo
saved some characters in your boxes.love, now down to 198 bytes: n=255 a=32 t=0 l=love g=l.graphics function l.update(d)t=t+d end function l.draw()for x=0,25 do for y=0,19 do g.setColor(n,n,n,math.sin(((x+y+t*8)/8)%1)*n)g.rectangle('fill',x*a,y*a,a,a)end end end also the zip size is smaller now, com...
- Fri Apr 12, 2013 6:48 am
- Forum: Libraries and Tools
- Topic: Engine Of Love
- Replies: 6
- Views: 4437
Engine Of Love
"Engine Of Love" is a framework for the LÖVE game engine and provides additional functionality - management of user preferences - configurable key bindings for changing screen, audio and debug settings while the program is running - scales and centers the screen to any resolution (needs ca...
- Tue Apr 02, 2013 2:43 pm
- Forum: General
- Topic: Reduce animation choppiness
- Replies: 9
- Views: 6678
Re: Reduce animation choppiness
There's a free application called SloMo Video for Windows and Linux:
http://slowmovideo.granjow.net/download.php
I've tried it once and it does a *very* convincing job in calculating frames "in between" and producing a smooth animation.
http://slowmovideo.granjow.net/download.php
I've tried it once and it does a *very* convincing job in calculating frames "in between" and producing a smooth animation.
Re: Why Love?
- fun to program with with, immediate results - elegant, (almost) no bulky, edgy, difficult, unhandy or unexpected things - multiplatform - open source - allows development of commercial games - allows distribution of engine together with commercial games - lively community drawbacks - limited suppo...
Re: LÖVE
I just found out that once the keymap with AltGr as dead key modifier is activated, you have some additional very simple keystrokes to type all this: ä AltGr+q Ä AltGr+Q ö AltGr+p Ö AltGr+P ü AltGr+y Ü AltGr+Y ß AltGr+s Wow, even after more than a decade using Linux there are still surprises... (I n...
Re: LÖVE
there's a keyboard layout which puts the dead key to AltGr modifier, it's called:
layout: English (US)
variant: English (international AltGr dead key)
this should solve your inconvenience.
damn... so many ways to enter special chars on Linux
layout: English (US)
variant: English (international AltGr dead key)
this should solve your inconvenience.
damn... so many ways to enter special chars on Linux