Search found 101 matches
- Sat Apr 19, 2014 4:27 am
- Forum: Support and Development
- Topic: Non grid based animations
- Replies: 3
- Views: 2464
Re: Non grid based animations
You'd be making it much more complicated than it has to be. Just use an image editor and move all the sprites onto a fixed grid. It'd be a lot easier than all the data that would be required to mark down all the quad locations and offsets they'd need to have to line up correctly. There's a reason i...
- Sat Apr 19, 2014 2:42 am
- Forum: Support and Development
- Topic: Non grid based animations
- Replies: 3
- Views: 2464
Non grid based animations
Hi, I'd like to know if it's possible to do animations with non grid based sprite sheets? Like this one: https://love2d.org/imgmirrur/8bwdFtY.png With this json file: {"frames": { "Symbol 2 instance 10000": { "frame": {"x":0,"y":0,"w":67,&q...
- Fri Apr 18, 2014 8:02 pm
- Forum: General
- Topic: Package manager for Löve/Lua
- Replies: 3
- Views: 3433
Re: Package manager for Löve/Lua
Thanks I'll check it out!josefnpat wrote:There is luarocks. You could consider re-purposing that with a fork.
- Fri Apr 18, 2014 8:01 pm
- Forum: General
- Topic: In anticipation of ludum dare warmup weekend.
- Replies: 1
- Views: 1902
Re: In anticipation of ludum dare warmup weekend.
I updated the kit with even more libraries, a state manager and a brand new helpful README file!
Once again, feel free to contribute or add any suggestions Thanks!
Once again, feel free to contribute or add any suggestions Thanks!
- Fri Apr 18, 2014 3:57 pm
- Forum: General
- Topic: Package manager for Löve/Lua
- Replies: 3
- Views: 3433
Package manager for Löve/Lua
Hi folks, In the last years, we've seen the introduction of many powerful package manager for a variety of languages. i.e. npm for Node.js, Composer for PHP, Bower for frontend javascript, etc Yesterday I was building a small repository of all the libraries I use when I play with Löve and this thoug...
- Fri Apr 18, 2014 5:54 am
- Forum: General
- Topic: In anticipation of ludum dare warmup weekend.
- Replies: 1
- Views: 1902
In anticipation of ludum dare warmup weekend.
I started this Löve2D game development starter kit, feel free to contribute! https://github.com/tbergeron/love-ludumdare-starter It's a bunch of libraries I gathered over the time I always end up re-using. I'll also add more stuff like game states, and a basic game with player controls. Hope this he...
- Fri Apr 18, 2014 3:14 am
- Forum: Support and Development
- Topic: Broken since 0.9.x
- Replies: 2
- Views: 3639
Re: Broken since 0.9.x
Exactly what I was looking for! Thanksslime wrote:t.screen in [wiki]love.conf[/wiki] was renamed to t.window in [wiki]0.9.0[/wiki].
- Fri Apr 18, 2014 2:18 am
- Forum: Support and Development
- Topic: Broken since 0.9.x
- Replies: 2
- Views: 3639
Broken since 0.9.x
Hi, I haven't use love2d since a year+ and when I tried to start an old prototype I got an error about my conf.lua I used to do this: Actually, this would be the easiest, I think: conf.lua configTable = {} -- use any variable name function love.conf(t) t.screen.width = 800 t.screen.height = 600 t.ti...
- Sat Feb 23, 2013 7:02 pm
- Forum: Libraries and Tools
- Topic: A fellow löver needs your help! Please check this out =)
- Replies: 2
- Views: 2756
Re: A fellow löver needs your help! Please check this out =)
Ah one last thing! I will be live streaming tonight with Edge of Space's dev Jake! 7PM EST TONIGHT! http://t.co/ELs4FN2jPN
- Sat Feb 23, 2013 7:00 pm
- Forum: Libraries and Tools
- Topic: A fellow löver needs your help! Please check this out =)
- Replies: 2
- Views: 2756
A fellow löver needs your help! Please check this out =)
Hello everybody! My name is Tommy Bergeron and I'm 24 years old. For the last six months I've been working on an awesome game called "Indie Game Story". Indie Game Story is all about choices. You start alone with very little money and a crappy computer. You must start freelancing to be abl...