Search found 6 matches
- Sat Feb 01, 2014 10:38 pm
- Forum: General
- Topic: Gender and the LÖVE community (A Community-Culture Problem)
- Replies: 71
- Views: 28129
Re: A Community-Culture Problem With Gender
I kindly ask you to stop bringing this nonsense up and causing polarization and rifts in the community we currently have. You may not agree with Robin that all the sexual innuendo is bad for the the community, or that a lack of women is bad for the community. But I hope you can see that creating an...
- Thu Jan 30, 2014 10:55 pm
- Forum: Games and Creations
- Topic: Arrow Wars
- Replies: 10
- Views: 8768
Re: Arrow Wars
Thanks for the feedback guys! :) My list of things I want to slowly work my way through includes: smarter enemies (with pathfinding) music and sound effects blood when you get hit more items and some powerups more (and better) levels multiplayer About the controls... I'm not really sure what to do. ...
- Sun Jan 26, 2014 1:41 am
- Forum: Games and Creations
- Topic: Arrow Wars
- Replies: 10
- Views: 8768
Arrow Wars
Hi! I'm making a wee top-down shooter in some of my spare time. I've got the basics just about implemented. It's nothing special but it's not the least fun way to kill 5 minutes. It's very much a work in progress. Any feedback or ideas are more than welcome. You control the blue arrow. Kill the blac...
- Thu Oct 25, 2012 7:41 pm
- Forum: General
- Topic: Tell me more.. :D
- Replies: 20
- Views: 9844
Re: Tell me more.. :D
Irn Bru is the greatest thing ever invented!
- Thu Oct 18, 2012 10:39 pm
- Forum: Support and Development
- Topic: stateful.lua - switching state with parameters
- Replies: 3
- Views: 4693
Re: stateful.lua - switching state with parameters
Thanks for the reply. That works perfectly. :awesome: So if member variables are shared between all states, I just need to be careful that unrelated variables specific for different states don't share the same name? (I'd get away with it when the states owning these variables will never be in the st...
- Wed Oct 17, 2012 10:07 pm
- Forum: Support and Development
- Topic: stateful.lua - switching state with parameters
- Replies: 3
- Views: 4693
stateful.lua - switching state with parameters
Hi! I'm wanting to replace the very basic gamestate system I've been using so far with stateful.lua. Because it looks really good, NIH is bad, why should I program my game when others can do it for me, etc. Currently when the player dies I switch to my game over state, passing the player's score as ...