Hey thanks,
I thought the issue would be something like this, I got that it was 'overshooting' the destination point, but my implementation was broken and all my attempts to fix it just made the overshoot bigger.
Thanks heaps
Search found 12 matches
- Fri May 02, 2014 1:02 am
- Forum: Support and Development
- Topic: Smooth object stopping...
- Replies: 3
- Views: 1558
- Thu May 01, 2014 10:21 pm
- Forum: Support and Development
- Topic: Smooth object stopping...
- Replies: 3
- Views: 1558
Smooth object stopping...
Hey everyone
Getting back into lÖve now that I'm studying, threw this together last night...
How do I stop the entity 'buzzing' around the destination point? Is there a way to make it come to a clean stop?
Thanks guys,
P.S Left click to select blue ball, right click to move blue ball
Getting back into lÖve now that I'm studying, threw this together last night...
How do I stop the entity 'buzzing' around the destination point? Is there a way to make it come to a clean stop?
Thanks guys,
P.S Left click to select blue ball, right click to move blue ball
- Fri Sep 06, 2013 7:13 am
- Forum: Support and Development
- Topic: How to reference variables from one .lua file to another...
- Replies: 9
- Views: 8181
Re: How to reference variables from one .lua file to another
I know you can do something with tables and the word 'self'. Is that worth looking at? I know I'll have to eventually, but I wanted to get some sort of engine down first.
- Thu Sep 05, 2013 5:52 am
- Forum: Support and Development
- Topic: How to reference variables from one .lua file to another...
- Replies: 9
- Views: 8181
Re: How to reference variables from one .lua file to another
Okaay. I've just been doing it like this: creep = {} function creep.load() creep = {} creep.x = whatever return creep Because that appeals to my sense of OCD. Can someone show me/give me a pointer to a tutorial that explains the better way of doing things? According to said sense of OCD, I have to u...
- Wed Sep 04, 2013 7:42 am
- Forum: Support and Development
- Topic: How to reference variables from one .lua file to another...
- Replies: 9
- Views: 8181
Re: How to reference variables from one .lua file to another
Wow, thanks guys, it's working now. All I did was change the hero.getPosition() function, I didn't mess around with tables and constructors and whatnot. Just out of curiosity, why would it be better for me to do that?
- Tue Sep 03, 2013 6:59 am
- Forum: Support and Development
- Topic: How to reference variables from one .lua file to another...
- Replies: 9
- Views: 8181
How to reference variables from one .lua file to another...
Hey all, I'm having issues cross-referencing files. I'm trying to take the variables hero.x and hero.y, which live in hero.lua, and reference them in creep.lua for basic AI, but I get the error message "creep.lua:27: attempt to perform arithmetic on local 'x' (a nil value). I've messed around, ...
- Tue Apr 16, 2013 11:30 pm
- Forum: Support and Development
- Topic: How to make a bullet face the direction it was fired in...
- Replies: 2
- Views: 1991
How to make a bullet face the direction it was fired in...
Hey Guys, I want to make a Realm of the Mad God-esque RPG (eventually), and I would like the melee attack sprite face the direction it was fired in. Here is the bit of code which is giving me an issue (I think): function love.draw() local x1 = hero.x local y1 = hero.y local x2 = love.mouse.getX() lo...
- Sat Oct 20, 2012 1:20 am
- Forum: Support and Development
- Topic: Transparency with .pngs... I can't figure it out.
- Replies: 9
- Views: 3921
Re: Transparency with .pngs... I can't figure it out.
On my gaming/coding laptop ( Windows 7 home edition, i7 2nd gen, 4gb ram, 2gb Nvidia 610m ded graphics, love 0.8.0) I got the transparency just fine. No idea what your issue is I'll send you a screenshot when I get home, just to prove that I'm not insane...
- Fri Oct 19, 2012 1:35 am
- Forum: Support and Development
- Topic: Transparency with .pngs... I can't figure it out.
- Replies: 9
- Views: 3921
Re: Transparency with .pngs... I can't figure it out.
Worked fine for me...
I opened your image in Paint.NET (to make sure the transparency was there ) and resaved it...
I used the bits of your code in the .love file below... See how it works.
P.S try and submit a .love file with help requests... makes it easier to solve
I opened your image in Paint.NET (to make sure the transparency was there ) and resaved it...
I used the bits of your code in the .love file below... See how it works.
P.S try and submit a .love file with help requests... makes it easier to solve
- Wed Oct 17, 2012 9:04 am
- Forum: Support and Development
- Topic: Help with "require" needed
- Replies: 6
- Views: 2124
Re: Help with "require" needed
All good nixola.. Thanks guys, I wasn't actually expecting to get an answer back so quick :P