Search found 10 matches
- Sun Sep 06, 2015 5:30 pm
- Forum: Games and Creations
- Topic: New version of my game! (Zombie Game v0.1.2)
- Replies: 0
- Views: 1113
New version of my game! (Zombie Game v0.1.2)
Introducing our newest update! Following on with changes from 0.1.1, we've added new power-ups to what is now called Arcade mode.(We decided it fitted the arcade theme better than what we originally planned for Endless.) In addition, we've tuned existing power-ups and made a lot of clarity changes i...
- Mon Jul 06, 2015 3:35 pm
- Forum: Games and Creations
- Topic: Introducing ZombieGame, by Piquant Interactive!
- Replies: 2
- Views: 2152
Re: Introducing ZombieGame, by Piquant Interactive!
Thanks for the video and nice run hah! Yeah sorry about the tree We do plan on updating it regularly (actually doing that at this very moment) but are gonna try to do most of it our selfs. But thanks for the link its interesting!
- Sun Jul 05, 2015 4:02 pm
- Forum: Games and Creations
- Topic: Introducing ZombieGame, by Piquant Interactive!
- Replies: 2
- Views: 2152
Introducing ZombieGame, by Piquant Interactive!
Zombie Game is the story of a nameless survivor in an empty world with nothing but the clothes on his back and a loaded pistol to make it through the day. Also, everyone else became zombies somehow and he has to fight them, or they'll eat him or something. You know the drill. The game currently has ...
- Mon Jun 08, 2015 9:18 am
- Forum: Support and Development
- Topic: Resolving collisions with HardonCollider
- Replies: 11
- Views: 8427
Re: Resolving collisions with HardonCollider
Im having the exact same issue too. Every time the player is shape_b it does this same issue. how do you recomened fixing it because the shape_b:move(-mtv_x, -mtv_y) didn't work for me?
- Tue May 12, 2015 11:43 am
- Forum: Support and Development
- Topic: Hardon Collider dx, dy (Separating vector) problem
- Replies: 0
- Views: 1048
Hardon Collider dx, dy (Separating vector) problem
I'm having a few problems with the separating vector function that HardonCollider has. I've been using it of course to make walls and make sure the player doesn't go through enemies and such. But sometimes (I guess most of the time) I have a random bug where the player flies around a little and then...
- Tue Jan 06, 2015 10:07 pm
- Forum: Support and Development
- Topic: Make my menu use Hardon Collider?
- Replies: 6
- Views: 4376
Re: Make my menu use Hardon Collider?
Unless your interface will be based on colliding shapes, I do not recommending using this library for it. The callback system it has is unsuitable for an interface and you only need a simple rectangular element to detect mouse and call a function. Oh alright then fair enough then. thanks! Do you li...
- Tue Jan 06, 2015 3:19 pm
- Forum: Support and Development
- Topic: Make my menu use Hardon Collider?
- Replies: 6
- Views: 4376
Re: Make my menu use Hardon Collider?
It is for Collision detection I'm pretty sure? My mistake, didn't realize it only handled collisions without resolving them. Glanced over the documentation, it seems pretty straight forward. I have to note that it does not look practical for an interface. Which parts are you having trouble with? Wh...
- Tue Jan 06, 2015 2:18 pm
- Forum: Support and Development
- Topic: Make my menu use Hardon Collider?
- Replies: 6
- Views: 4376
Re: Make my menu use Hardon Collider?
It is for Collision detection I'm pretty sure?
- Tue Jan 06, 2015 1:17 pm
- Forum: Support and Development
- Topic: Make my menu use Hardon Collider?
- Replies: 6
- Views: 4376
Make my menu use Hardon Collider?
Im looking to change my menu code to something more practicable and simple. Im going to use the Hardon Collider for the game anyway so thought may as well use it for the menu too. Was just wondering if anyone knows a good way to do this. Very new to Hardon Collider and finding it pretty hard to find...
- Sun Oct 21, 2012 2:49 pm
- Forum: General
- Topic: How to make Platforms in games
- Replies: 3
- Views: 1966
How to make Platforms in games
Hello im pretty new to this I've been doing it for about 2 weeks i made a bit of a game. i wrote most of it myself but some stuff is help from others. but theres one thing i really really really want in the game and that is like a kind of platform to jump up on. so like a soild object that you can s...