Search found 1915 matches

by ivan
Fri Sep 06, 2024 10:37 am
Forum: General
Topic: LÖVE 11.5 released!
Replies: 35
Views: 362753

Re: LÖVE 11.5 released!

Thanks and I appreciate the reply, GVovkiv. Sure I can solve these issues on my own, but unfortunately it looks like these will not be fixed "officially" in the framework. The bugs I reported above are basically received with immature replies like "fixed it yourself". The Love2D ...
by ivan
Thu Sep 05, 2024 12:08 pm
Forum: General
Topic: LÖVE 11.5 released!
Replies: 35
Views: 362753

Re: LÖVE 11.5 released!

Sure, I can come up with workarounds myself, but at that point what is the point of using Love2D.
Yea, as I said unfortunately this project is not in good hands nowadays.
by ivan
Wed Sep 04, 2024 8:16 pm
Forum: General
Topic: LÖVE 11.5 released!
Replies: 35
Views: 362753

Re: LÖVE 11.5 released!

It's not just the forums, love2d itself is gradually becoming obsolete Issues in 11.5 - "package.cpath" is not set correctly on MacOS making it impossible to load binaries located inside the application contents. - The Love2D application icon is not set by default in top bar on Linux. Love...
by ivan
Fri Jun 07, 2024 7:50 pm
Forum: Support and Development
Topic: Is there a way to create a web export from a love2d game?
Replies: 2
Views: 1177

Re: Is there a way to create a web export from a love2d game?

Thank you for the mention, Pgimeno.
https://github.com/2dengine/love.js
My version uses the web assembly code by Davidobot with a better frontend written in JavaScript. No export or building step is required but you need a web server (preferably Apache)
by ivan
Sat Dec 16, 2023 1:56 pm
Forum: Support and Development
Topic: Can I create an engine on top of Love?
Replies: 7
Views: 46188

Re: Can I create an engine on top of Love?

What do you mean exactly by generating graphics and sounds? Procedural stuff? Sure, you can programmatically make both graphics and sounds with ImageData and SoundData objects, for starters. I think the original poster is eluding to creating/modifying assets within the Love2D application itself - s...
by ivan
Sat Dec 16, 2023 12:41 pm
Forum: Libraries and Tools
Topic: Love2D builder
Replies: 68
Views: 273863

Re: Love2D builder

Good news, the 2dengine builder now supports Love 11.3, 11.4 and 11.5.
Android APK support is also available to users who have a 2dengine account:
https://2dengine.com/builder/
by ivan
Sun Dec 10, 2023 1:07 pm
Forum: Libraries and Tools
Topic: Love2D builder
Replies: 68
Views: 273863

Re: Love2D builder

I recommend pulling the source code from Github and reverting back to the previous version while it is still available. Please note that lovebuilder is going to become closed-source due to a few irreconcilable issues: - it is not possible to build Love2D games using pure PHP (the project depends on ...
by ivan
Wed Dec 06, 2023 7:41 am
Forum: Ports
Topic: love.js standalone player
Replies: 21
Views: 219253

Re: love.js standalone player

That's an awesome idea! How do we do that? What's the actionable step(s) that forum users can take? I just want to say, that this is very interesting, even with limited functionality. This is the way to go and i hope this gets more love from the developers. It takes a lot of work but it is certainl...
by ivan
Sat Sep 09, 2023 7:02 pm
Forum: Games and Creations
Topic: Just launched Typing Bullets on Steam
Replies: 16
Views: 235328

Re: Just launched Typing Bullets on Steam

Sorry about hijacking this post, but this is not about me at all. Most people in the US don't realize what Valve is doing so it is important to bring awareness to Valve's involvement with Russia. Don't get mad at me, I am here to help. I don't know where you are from, but nobody that I know aspires ...
by ivan
Sat Sep 09, 2023 11:52 am
Forum: Games and Creations
Topic: Just launched Typing Bullets on Steam
Replies: 16
Views: 235328

Re: Just launched Typing Bullets on Steam

Wow - looked at the vid on Steam - you've certainly built up some skills! It looks like chaotic fun! Grats on the steam release. I hope one day I'll have a steam/ epic / ubisoft release ! I don't want to take away anything from cip because completing and releasing a game is an important accomplishm...