Search found 9 matches
- Thu Sep 05, 2013 4:16 pm
- Forum: Libraries and Tools
- Topic: LovePunk - lövely framework (FlashPunk port)
- Replies: 14
- Views: 13991
Re: LovePunk - lövely framework (FlashPunk port)
I get an error when I try to run anything:
- Mon May 20, 2013 3:14 pm
- Forum: Games and Creations
- Topic: X Marks the Spot
- Replies: 8
- Views: 5380
Re: X Marks the Spot
This is great... not sure what the riddle even is, but that's ok.
- Tue Apr 30, 2013 4:59 am
- Forum: Games and Creations
- Topic: Mini Pirates! [LD26]
- Replies: 4
- Views: 2483
Re: Mini Pirates! [LD26]
I keep running out of Balls!
- Fri Apr 26, 2013 12:38 am
- Forum: General
- Topic: What makes a popular game?
- Replies: 16
- Views: 9730
Re: What makes a popular game?
I looked over their list of examples per type and I have played and loved at least one game in each category. I have also looked over their anti-classes and found situations where those applied to me in a game for each and every one. Well yah, I could do the same for most of the categories... but i...
- Thu Apr 25, 2013 1:10 am
- Forum: General
- Topic: What makes a popular game?
- Replies: 16
- Views: 9730
Re: What makes a popular game?
Relevant : http://blog.brainhex.com/
I'd like to see the number of people who tested for each type...
I'd like to see the number of people who tested for each type...
- Thu Oct 25, 2012 5:42 am
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 38737
Re: Zoetrope, a starter kit for LOVE
I *think* what you're seeing is caused by sprites existing at odd coordinates, e.g. (100.01, 100.298), but when drawn onscreen they snap to the nearest pixel. I tried it without snapping before and it led to odd display bugs, like gaps between tiles. I'm not sure if there's a better solution to thi...
- Fri Oct 12, 2012 2:05 am
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 38737
Re: Zoetrope, a starter kit for LOVE
self.x, self.y = the.app.block.x - 32, the.app.block.y Ah yes, thank you, that makes sense. Should have been obvious I guess. I'm attaching a .love* for an unrelated reason; when I use the "focus" function for scrolling, the colors of my background tiles flicker and change. I just ran you...
- Wed Oct 10, 2012 12:12 am
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 38737
Re: Zoetrope, a starter kit for LOVE
I'm not sure if I should post this here or in a new thread, but... Basically I'm trying to get the player object to be able to create a new object at it's current position. However, it seems that when you use "velocity" it doesn't update the x and y position of the sprite to follow along. ...
- Mon Oct 08, 2012 6:46 pm
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 38737
Re: Zoetrope, a starter kit for LOVE
Thanks for putting this together. I'm just learning LOVE and Lua, and finding this quite helpful to get things up and running quickly. It's appreciated. (e.g. you no longer need to specify a x, y, and rotation velocity if you just want one This is true for "drag", but for "acceleratio...