Search found 49 matches
- Tue Feb 23, 2010 10:37 am
- Forum: General
- Topic: <SPAM SHIT>
- Replies: 4
- Views: 3063
Re: <SPAM SHIT>
GD is enabled if rude wants to enable the proper captcha... >>;
- Tue Feb 09, 2010 5:30 pm
- Forum: Support and Development
- Topic: Love for iPhone?
- Replies: 8
- Views: 8856
Re: Love for iPhone?
I don't want to run my games in a f-ing browser. I want to run them natively! You might think that, but given the boom in web based applications, others would disagree. Problem is browser plugins are a pain in the ass to end users. Just something new they have to install, and most people are trying...
- Tue Feb 09, 2010 1:39 pm
- Forum: Games and Creations
- Topic: Pröxima - A Space RTS
- Replies: 53
- Views: 30312
Re: Pröxima - A Space RTS
Average netbook resolution is 1024×600, so I'd go for 768x576 personally.
- Sun Feb 07, 2010 2:03 pm
- Forum: Libraries and Tools
- Topic: Project Recruiting: Top Down Action Shooter
- Replies: 10
- Views: 10648
Re: Project Recruiting: Top Down Action Shooter
It's a Sunday, I generally relax on a Sunday.Lanidrak wrote:Thanks Virox, me too
I've heard nothing back from Avapi, yet. So I'm still very much at square one!
- Sun Feb 07, 2010 12:14 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193841
Re: Avatars: OBEY!
I summon Buseymon!
- Sun Feb 07, 2010 1:22 am
- Forum: Libraries and Tools
- Topic: Project Recruiting: Top Down Action Shooter
- Replies: 10
- Views: 10648
Re: Project Recruiting: Top Down Action Shooter
Also, that's a bad idea. Do it based upon contribution, otherwise the guy who designed a single vector graphic, will get paid as much as the guy who designed twenty vector graphics.profits will be split equally amongst all involved.
- Sun Feb 07, 2010 1:18 am
- Forum: Libraries and Tools
- Topic: Project Recruiting: Top Down Action Shooter
- Replies: 10
- Views: 10648
Re: Project Recruiting: Top Down Action Shooter
Contact Avapi, PC/PS3/PSP developers of doom - they'll develop anything that takes their fancy.
By their fancy, I mean what I tell my team to develop... so really, my fancy. So yeah, drop me an email (ryan at avapi dot eu).
By their fancy, I mean what I tell my team to develop... so really, my fancy. So yeah, drop me an email (ryan at avapi dot eu).
- Sat Feb 06, 2010 10:36 pm
- Forum: General
- Topic: LÖVE 0.6.1
- Replies: 44
- Views: 26528
Re: LÖVE 0.6.1
Rude has also fixed the awesomely catastrophic "sprite batches hate Avalon... half the time" problem.
- Fixed SpriteBatch using the wrong type for GL_ELEMENT_ARRAY_BUFFER.
- Fixed SpriteBatch using the wrong type for GL_ELEMENT_ARRAY_BUFFER.
- Sat Feb 06, 2010 12:03 pm
- Forum: General
- Topic: LÖVE 0.6.1
- Replies: 44
- Views: 26528
Re: LÖVE 0.6.1
Awesome!
- Sat Feb 06, 2010 10:14 am
- Forum: Games and Creations
- Topic: Spacing out
- Replies: 62
- Views: 20692
Re: Spacing out
I lost my ship .Robin wrote:This is what I have now. Not much yet, but it's coming together nicely.
KqzoPhr
I won't explain what you can do in this small demo, but you can figure it out for yourself.
Got it up to 1,000 KM/s though!