is that angry smilys he's throwing in the gif?
I was held at gunpoint to post a comment here.
kidding ofc.
Search found 59 matches
- Sun Aug 31, 2014 7:36 pm
- Forum: Games and Creations
- Topic: Metanet Hunter 3 Confirmed?
- Replies: 4
- Views: 3856
- Wed Jul 30, 2014 11:00 am
- Forum: Support and Development
- Topic: How to release the memory??
- Replies: 1
- Views: 2340
Re: How to release the memory??
You phrased that very bad. [wiki]love.graphics.newImage[/wiki] If you want to LOAD a new image. [wiki]love.graphics.draw[/wiki] If you want to DRAW an image. http://lua-users.org/wiki/GarbageCollectionTutorial collectgarbage is used to free memory but it should never be called because it's an expens...
- Fri Jul 25, 2014 12:20 pm
- Forum: Support and Development
- Topic: Preventing lighting from being drawn on the background
- Replies: 19
- Views: 9874
Re: Preventing lighting from being drawn on the background
I can't draw the background manually, remember? The background is the default background that comes with love2d, color of which you can modify via love.graphics.setBackgroundColor. Though I could make my own background. Let me fix the code then. do_not_draw_background() love.graphics.setStencil(dra...
- Fri Jul 25, 2014 8:55 am
- Forum: Support and Development
- Topic: Preventing lighting from being drawn on the background
- Replies: 19
- Views: 9874
Re: Preventing lighting from being drawn on the background
How would I use a stencil for that? draw_background() love.graphics.setStencil(draw_foreground()) draw_foreground() love.graphics.setStencil() [wiki]love.graphics.setStencil[/wiki] setStencil says you ONLY draw to where the stencil draws. (the stencil is just a function with stuff that is drawn)
- Fri Jul 25, 2014 8:31 am
- Forum: Support and Development
- Topic: Preventing lighting from being drawn on the background
- Replies: 19
- Views: 9874
Re: Preventing lighting from being drawn on the background
What method are you using for drawing the lighting? Is it a shader or a mesh or something else? It's a spritebatch. A spriteBatch like 1 sprite per pixel? *cough* inefficient *cough* I was guessing for a shader and you did not really explain how you did the lightning. 1. Draw the background 2. Star...
- Thu Jul 24, 2014 10:23 pm
- Forum: Support and Development
- Topic: Preventing lighting from being drawn on the background
- Replies: 19
- Views: 9874
Re: Preventing lighting from being drawn on the background
Probably using a canvas for the foreground (everything BUT the background) that is shaded and drawing it ontop of the unshaded background. [wiki]Canvas[/wiki] EDIT: I sure hope you're using spritebatches for those tiles. (Just mentioning because alot of draw calls is WAAAY more expensive than one dr...
- Thu Jul 24, 2014 8:09 pm
- Forum: Support and Development
- Topic: [HOWTO]Debug code
- Replies: 4
- Views: 3859
Re: [HOWTO]Debug code
Can you tell me about other uses for the console. print shows nice formated messages, io.write does by default write to the console but can be set to write to a file instead, calling io.read from the main thread pauses the game until you write something into the console and can be good if you want ...
- Thu Jul 24, 2014 3:04 pm
- Forum: Support and Development
- Topic: [HOWTO]Debug code
- Replies: 4
- Views: 3859
[HOWTO]Debug code
We all had bugs, but as you get better the less you will create. This guide won't help you avoid bugs, but it will tell you how to locate and fix them. Let's begin by having a look at the things we can use to find the source of bugs. error traceback - This is a pointer as to where the problem occure...
- Fri Aug 23, 2013 2:07 pm
- Forum: Libraries and Tools
- Topic: Maze Thread
- Replies: 50
- Views: 50763
Re: Maze Thread
You guys are creating some very nice wall paper but I was wondering if you had any scripts that would permit specifying a starting position (like lower left corner) and an objective position (like upper right corner or center screen) and maze grid size - something used for game scripts? You could j...
- Mon Aug 19, 2013 10:08 am
- Forum: Support and Development
- Topic: GameState help
- Replies: 1
- Views: 1846
Re: GameState help
http://vrld.github.io/hump/ seems to have some good examples for hump. If you wondered about buttons and stuff you would probably want to create a table of buttons like. buttons = { { n="Play", -- name x=300, y=250, w=200, -- width h=100, -- height f=function() Gamestate.switch(game) end, ...