Search found 15 matches
- Mon Jan 07, 2013 8:36 pm
- Forum: Support and Development
- Topic: Collision Explanation
- Replies: 1
- Views: 1673
Collision Explanation
This is my collision function for ii,vv in ipairs(enemies) do -- shot:enemy collision for zombies if CheckCollision(v.x,v.y,16,16,vv.x,vv.y,vv.width,vv.height) then table.insert(remEnemy, ii) table.insert(remShot, i) I dont really understand whats going on in this CheckCollision function but my enem...
- Thu Dec 06, 2012 10:21 am
- Forum: Support and Development
- Topic: How to make a object move to multiple position?
- Replies: 8
- Views: 3768
Re: How to make a object move to multiple position?
I have solved the problem now thanks for all the help.
- Tue Dec 04, 2012 6:54 pm
- Forum: Support and Development
- Topic: How to make a object move to multiple position?
- Replies: 8
- Views: 3768
Re: How to make a object move to multiple position?
Ive only got this far and theyre still moving as one function love.mousepressed(x, y, button) if button == "l" then startX = player.x + 80 startY = player.y + 60 destX = x destY = y angle = (math.atan2(destY - player.y, destX - player.x)) bulletDy = shotspeed * math.sin(angle) bulletDx = s...
- Sun Dec 02, 2012 8:48 pm
- Forum: Support and Development
- Topic: How to make a object move to multiple position?
- Replies: 8
- Views: 3768
Re: How to make a object move to multiple position?
I understand you code but im not sure where to put it?
- Sat Dec 01, 2012 5:54 pm
- Forum: Support and Development
- Topic: How to make a object move to multiple position?
- Replies: 8
- Views: 3768
Re: How to make a object move to multiple position?
A few questions. What is a local table? And what does ~= do?
- Fri Nov 30, 2012 5:38 pm
- Forum: Support and Development
- Topic: How to make a object move to multiple position?
- Replies: 8
- Views: 3768
How to make a object move to multiple position?
Ive seen this thread and it works https://love2d.org/forums/viewtopic.php?f=4&t=10822. But want to do this for multiple objects. Heres my code function love.keypressed(key) if (key == " ") and playerDead == false then shoot() end if (key == "j") then spawnEnemies() end end fu...
- Thu Nov 29, 2012 8:56 pm
- Forum: Support and Development
- Topic: Whats a self?
- Replies: 4
- Views: 2292
Whats a self?
Whats a self or self table i heard about it and have no idea what it is and cant find any information on it?
- Mon Nov 26, 2012 9:43 pm
- Forum: Support and Development
- Topic: Collision
- Replies: 3
- Views: 1859
Re: Collision
Thanks for explanation very useful. As for the indentation it seems to have gone wrong when I copied it over from notepad++.
- Mon Nov 26, 2012 9:20 pm
- Forum: Support and Development
- Topic: Collision
- Replies: 3
- Views: 1859
Collision
Hello again I have a problem. This is my collision code for my bullet and enemy local remEnemy = {} local remShot = {} for i,v in ipairs(player.shots) do v.x = v.x + 5 if v.x > 800 then table.insert(remShot, i) end for ii,vv in ipairs(enemies) do if CheckCollision(v.x,v.y,2,5,vv.x,vv.y,vv.width,vv.h...
- Sat Nov 24, 2012 3:34 pm
- Forum: Support and Development
- Topic: Enemy Spawning
- Replies: 10
- Views: 11476
Re: Enemy Spawning
I know this thread is old but how do I draw a image on these enemies. For my old single enemy I was doing
Code: Select all
love.graphics.draw(zombieimg, zombie.x, zombie.y)