Search found 8 matches
- Thu Mar 10, 2016 5:49 pm
- Forum: Libraries and Tools
- Topic: gpu particle simulation
- Replies: 11
- Views: 8113
Re: gpu particle simulation
huh, that is super strange. Like the data for the particles is there, but it seems it is failing to read the position texture in the render texture, or actually, it is reading only one position rather than getting the particle data lookup. I suspect I am doing some math in the glsl that is failing o...
- Thu Mar 10, 2016 12:34 am
- Forum: Games and Creations
- Topic: (something)
- Replies: 41
- Views: 25118
Re: (something)
this looks amazing, + that editor is awesome! I wish I had this type of thing for one of the games that I am working on.
- Wed Mar 09, 2016 9:01 pm
- Forum: Libraries and Tools
- Topic: gpu particle simulation
- Replies: 11
- Views: 8113
Re: gpu particle simulation
I only see a dot moving slowly with a black background and clean cut borders. Not sure why. there is local debug = false up at the top of the code... if you turn that on, what kind of output do you get? Also, are you on 0.10? Also, this requires both shader and canvas support, and I don't know how ...
- Mon Feb 29, 2016 5:00 am
- Forum: Libraries and Tools
- Topic: gpu particle simulation
- Replies: 11
- Views: 8113
gpu particle simulation
ink dr_p I threw together a little GPU based particle system in love2d this weekend. All simulation and display happens in shaders, so it is fast as heck, and displaying 262k particles. https://dl.dropboxusercontent.com/u/43672/blog_static/images/ink_dr_p.png There are a few strange implementation ...
- Thu Oct 11, 2012 4:25 pm
- Forum: Libraries and Tools
- Topic: Pixel art with GLSL cel shade lighting concept
- Replies: 67
- Views: 135206
Re: Pixel art with GLSL cel shade lighting concept
I feel like the api choices in love2d (2d only, but with pixelshaders!) are creating an awesome alternate history.
This is great work garbagepillow! excited to see the full game.
This is great work garbagepillow! excited to see the full game.
- Wed Oct 03, 2012 8:03 pm
- Forum: Support and Development
- Topic: Dynamically Reloading Lua Files
- Replies: 10
- Views: 10473
Re: Dynamically Reloading Lua Files
Hey (sorry for the double posting), but I just went ahead and wrote a pure lua thing that watches the file system and loads in lua files that change. It preserves state, so you can just go along editing things. just use it like this: local fw = love.filesystem.load("fileWatch.lua")() fw:st...
- Wed Oct 03, 2012 6:29 pm
- Forum: Support and Development
- Topic: Dynamically Reloading Lua Files
- Replies: 10
- Views: 10473
Re: Dynamically Reloading Lua Files
I am not doing this in love2d, but in my other lua project, I use sockets to send the data over the network and then execute. I have some code that runs on the command line looking for file changes.
It lets me preserve state, which is nice.
It lets me preserve state, which is nice.
- Tue Oct 02, 2012 10:23 am
- Forum: Libraries and Tools
- Topic: LÖVEpd [Announcment and troubleshooting]
- Replies: 5
- Views: 3807
Re: LÖVEpd [Announcment and troubleshooting]
I know this is an old thread, but this is cool work. I might be able to help out with the mac version of this. I will take a look at it soon!