Search found 1078 matches
- Mon Jul 04, 2016 8:51 am
- Forum: Games and Creations
- Topic: Warlock's Tower (RELEASED!)
- Replies: 30
- Views: 32520
Re: Warlock's Tower (we've been Greenlit!!)
That's good news. Congratulations! Do any of you know how much of those are there? We'd love to talk to devs who already did the Steamworks SDK stuff. How hard it is to integrate it with a Love2d game? You can talk to undef ( quadrant ) or xelu ( Move or Die ). There are probably more, sorry, if I f...
- Wed Jun 15, 2016 2:18 pm
- Forum: Support and Development
- Topic: About visit the 2-D Arrays
- Replies: 4
- Views: 5271
Re: About visit the 2-D Arrays
Both of your for-loops start at 1 and not at 0, so the entries MAP[0] and testmap[0] both do not exist. So if you print them, you get nil. Now MAP[0][1] does not work because MAP[0] is nil, so basically you are trying to access nil[1] and this does not work. If you want to access MAP[0][1], then MAP...
- Mon Mar 14, 2016 8:39 am
- Forum: General
- Topic: Updating platforms in a platformer game
- Replies: 5
- Views: 3818
Re: Updating platforms in a platformer game
I think it is fine to update all of the platforms in the level. Unless you have multiple thousands of platforms, I think you will not get performance problems. And before you put effort into some performance-optimization-tricks, I suggest you implement the simplest solution (=update all platforms). ...
- Sun Jan 24, 2016 12:51 am
- Forum: Games and Creations
- Topic: Move or Die | Löve game on Steam!
- Replies: 38
- Views: 37375
Re: Move or Die | Löve game on Steam!
Hey, good news. This game is out of early access.
Look here: Move or Die.
I'd say this is by far the most ambitious LÖVE-game that is out there. Congratulations to the developers.
Look here: Move or Die.
I'd say this is by far the most ambitious LÖVE-game that is out there. Congratulations to the developers.
- Thu Jan 14, 2016 2:11 pm
- Forum: Support and Development
- Topic: Skewing/Shearing and Canvases
- Replies: 6
- Views: 5319
Re: Skewing/Shearing and Canvases
It is not possible to create a perspective effect using shearing. When you shear an image, then parallel lines always stay parallel.meganukebmp wrote:I cant figure out how to use shear to achieve this effect though. Since I cant just skew it vertically from the center. I'm missing something.
- Wed Jan 06, 2016 5:04 pm
- Forum: Games and Creations
- Topic: Hotplate app for your phone
- Replies: 19
- Views: 14163
Re: Hotplate app for your phone
Very good app, I just made some cookies using it and the whole family loved them. Can we expect an update with some recipes included? It could be very useful to have a text-to-speech voice that tells you the steps. I am planning text-to-speech functionality together with voice recognition, so that ...
- Tue Jan 05, 2016 10:44 pm
- Forum: Games and Creations
- Topic: Hotplate app for your phone
- Replies: 19
- Views: 14163
Re: Hotplate app for you phone
I am pretty sure that the phone will not burn. Most of todays phones have pretty cheap display components, so you will most likely not be able to boil water with this app. Originally I wanted to use this to make coffee in my office, but the water only gets lukewarm.bobbyjones wrote:Well this burn my phone?
- Tue Jan 05, 2016 8:56 pm
- Forum: Games and Creations
- Topic: Hotplate app for your phone
- Replies: 19
- Views: 14163
Hotplate app for your phone
I thought I'd try the new android functionality of LÖVE and there we go: I made a hotplate app. It is pretty useful, if you want to heat up a cup of tea and don't want to walk to the kitchen. If you have a larger phone, you can probably prepare a fried egg directly on your display, but I could not t...
- Mon Dec 14, 2015 10:32 pm
- Forum: Support and Development
- Topic: Help with a Timer, Double, and Int [Solved]
- Replies: 5
- Views: 5262
Re: Help with a Timer, Double, and Int
Hi and welcome to the forum!
You can round numbers with the math.floor function (this will cut of everything after the decimal point):
You can round numbers with the math.floor function (this will cut of everything after the decimal point):
Code: Select all
love.graphics.printf(math.floor(StartTimer), 10, 10, 300, "left")
- Mon Dec 14, 2015 8:38 am
- Forum: Support and Development
- Topic: Transforming coordinates to screen coordinates
- Replies: 1
- Views: 3291
Re: Transforming coordinates to screen coordinates
The simplest solution is to go for a constant scaling factor. Let's call the coordinates you handle with your vectors world coordinates and the coordinates on screen screen coordinates . You can transform between the two by simple multiplication: function sx,sy = worldToScreen(wx,wy) sx = wx * scale...