I just incorporated on develop branch the smooth function.
https://github.com/zhensydow/rtown/tree/develop
Also, I'll look the Astar threads, sure I found something interesting
Search found 3 matches
- Sun Sep 30, 2012 10:58 am
- Forum: Libraries and Tools
- Topic: 2D Demo of Maps Grid
- Replies: 4
- Views: 3045
- Sun Sep 30, 2012 8:34 am
- Forum: Libraries and Tools
- Topic: 2D Demo of Maps Grid
- Replies: 4
- Views: 3045
Re: 2D Demo of Maps Grid
This shows some promise. I noticed that it has some form of pathfinding, that's cool. What I could like to see, if you plan on keeping the click-to-move method, is non-grid based movement. It seems a little odd at the moment. If you want to keep the grid going at least put diagonal movement in. I h...
- Sat Sep 29, 2012 11:11 am
- Forum: Libraries and Tools
- Topic: 2D Demo of Maps Grid
- Replies: 4
- Views: 3045
2D Demo of Maps Grid
I was played with Lovë and want to show a multimap demo for a 2d RPG like game.
The demo load a 3x3 grid of 1024x1024pixels maps, and when the player cross the current grid, it updates the 3x3 grid.
Also the demo show, inside/outside maps.
https://github.com/zhensydow/rtown/tree/0.1.0
The demo load a 3x3 grid of 1024x1024pixels maps, and when the player cross the current grid, it updates the 3x3 grid.
Also the demo show, inside/outside maps.
https://github.com/zhensydow/rtown/tree/0.1.0