Search found 31 matches
- Tue Mar 04, 2008 6:52 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: Internal Architecture Improvements
What is it that you do, exactly :D ? Most people have real lives, you know. As a self-employed I can spend 100% of my working time on whatever project I want. You, guys, have universities, paperwork and stuff :) I disagree with your Lua syntax, but that's another discussion. (Which is not that open...
- Tue Mar 04, 2008 6:09 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: Internal Architecture Improvements
You should really only need LÖVE Mächine and the games. Kind of like Java, only not gay. I agree. The drivers will expose the same set of functions (we will need to develop a standard interface), so from the point of view of the game nothing will change. The same functionality must be implemented i...
- Tue Mar 04, 2008 5:27 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: Internal Architecture Improvements
The problem is not having the code in external libs, the problem is the kind of drivers you're proposing. So, instead of using, let's say, sdl_mixer to take care of sound, you write one audio driver per platform? I don't propose any kind of drivers. You want to write SDL - fine. You want to add Dir...
- Tue Mar 04, 2008 4:38 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: The Emo Thread
I don't see why all the panic? First, the plugins will not be for "general dumb users". They will be developed by Love Development Team and by those, who really need some non-standard, fast functionality. About being cross-platform. I don't get it. Do you mean that if we move code from &qu...
- Tue Mar 04, 2008 4:00 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: The Emo Thread
No, not enough :) Couple of things: a) Let's use Lua as much as possible, even for some engine functionality. BTW, I am aware of at least 3 commercial AAA games, written practically completely in Lua: PainKiller and two games from CryTech – FarCry and Crysis. I’ve extracted all the Lua scripts from ...
- Tue Mar 04, 2008 3:49 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: The Emo Thread
Well, thank you very much for putting a label on me. If I seem emo to you that's because I usually quite passionate about things. I am a human being, not a Terminator, for Christ sake. Second, I certainly don't share the "code first - think later" approach! If I seem hyperactive - it's jus...
- Tue Mar 04, 2008 1:23 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: Love 1.0 (previously known as LOVE 2 :)
Discuss, huh. Ok :) Let's start with your vision of this project. It would be nice to have a clear understanding. One day you are welcoming - another day you essentially tell me to f@%# off. I think I can understand your concerns, it's your baby after all. But one day a child grows and you have to l...
- Tue Mar 04, 2008 12:06 am
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: Love 1.0 (previously known as LOVE 2 :)
Well, with or without you I will do it anyway, I need a Lua-based game engine.
I'll keep the name "love" for now. When I do something good, I'll show you. Bullshit walks, you're right.
I'll keep the name "love" for now. When I do something good, I'll show you. Bullshit walks, you're right.
- Mon Mar 03, 2008 11:48 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: Love 1.0 (previously known as LOVE 2 :)
Well, shit, what else can I say?
- Mon Mar 03, 2008 10:34 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 61677
Re: Love 1.0 (previously known as LOVE 2 :)
Nnnnice...