Search found 16 matches

by Chèvre
Wed Aug 27, 2014 7:06 am
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 32
Views: 49246

Re: sfxr.lua - Generate sounds dynamically at runtime

Hi! I'm jorio on GitHub. I find this project really neat!

Do you want sfxr.lua to be a 1:1 clone of sfxr, or are you open to pull requests for new features that the original doesn't have? E.g. triangle wave, brownian noise, stuff like that.
by Chèvre
Fri Aug 22, 2014 1:54 pm
Forum: Libraries and Tools
Topic: PROBE.lua: realtime graphical profiler
Replies: 5
Views: 6630

Re: PROBE.lua: realtime graphical profiler

Thanks! I found this really useful for tracking down bottlenecks in my game. Hi! Great! Thank you for giving it a try! Sorry about the delay. Reply notifications were turned off :oops: I had to make a modification though (functions that return values wouldn't profile correctly, so I packed, stored,...
by Chèvre
Mon Aug 04, 2014 9:44 am
Forum: Libraries and Tools
Topic: PROBE.lua: realtime graphical profiler
Replies: 5
Views: 6630

Re: PROBE.lua: realtime graphical profiler

Hi! Thanks for the feedback! You're right, placing hooks automatically isn't the most intuitive thing in the world. I should write a tutorial and/or provide a sensible mass-hook default function. But the gist of it is: create a new profiler surround code that you would like to profile with profiler:...
by Chèvre
Sun Aug 03, 2014 9:01 pm
Forum: Libraries and Tools
Topic: PROBE.lua: realtime graphical profiler
Replies: 5
Views: 6630

PROBE.lua: realtime graphical profiler

Is your game running slow? Have you ever wished you could profile rabidly obnoxious bottlenecks effortlessly? Well then PROBE.lua is for you! I hope you'll find it useful! If not, it was fun to write. I'm open to comments/suggestions/feature requests/bug reports/you name it! Source: https://github.c...
by Chèvre
Fri Jan 03, 2014 3:45 pm
Forum: Games and Creations
Topic: Rotations
Replies: 5
Views: 3514

Re: Rotations

First, I really like the minimalistic look and the colors. I first played your game without reading the readme and I was a bit confused. I think most small games, especially puzzle games, should be pick-upable (is that a valid adjective?) without reading a manual. I don't think any non-developers bo...
by Chèvre
Fri Jan 03, 2014 3:10 pm
Forum: Games and Creations
Topic: Pop v3 (simple mouse game)
Replies: 6
Views: 3217

Re: Pop v3 (simple mouse game)

It looks really good! It could become more interesting if there was some sort of challenge, a way to lose. Losing if you get too fat might be a start. Maybe some bubbles could take a longer time to absorb, and they could be worth more. Maybe clicking could attract bubbles like a hoover, while making...
by Chèvre
Thu Jan 02, 2014 2:41 pm
Forum: Games and Creations
Topic: Experiment: breakout typing game
Replies: 3
Views: 3311

Re: Experiment: breakout typing game

Hey, thanks for trying it out! I'm glad you enjoyed it. If I resume development, I'll definitely port it over to 0.9.0. I just switched to a German layout to investigate and it does miss a ton of keystrokes... I actually made a working, albeit very buggy, network prototype. It's a co-op game, like t...
by Chèvre
Thu Jan 02, 2014 11:28 am
Forum: Games and Creations
Topic: Experiment: breakout typing game
Replies: 3
Views: 3311

Experiment: breakout typing game

This is an experiment that I made last year and then put aside, because I'm not sure the concept works. This is a mix between a typing game and Breakout. You control the paddle by typing stuff fast and correctly. Mechanics: As long as you type fast enough and accurately, your paddle follows the ball...
by Chèvre
Wed Apr 03, 2013 5:35 pm
Forum: General
Topic: SPINE - Animation Software (LÖVE compatible)
Replies: 20
Views: 26276

Re: SPINE - Animation Software (LÖVE compatible)

Sure! I've added a license blurb in all the Lua files that were missing one, and I've left your original license in the files that I haven't written from scratch. The updated file is in my original message.
by Chèvre
Mon Apr 01, 2013 5:49 pm
Forum: General
Topic: SPINE - Animation Software (LÖVE compatible)
Replies: 20
Views: 26276

Re: SPINE - Animation Software (LÖVE compatible)

I've ported Spine to LÖVE! :) Changes are documented in readme.txt, but basically, I've isolated the API-agnostic code in a separate package, so that the platform-specific parts boil down to very little code. As a proof of concept, the included .love file is runnable with LÖVE of course, but if you ...