Hi! I'm jorio on GitHub. I find this project really neat!
Do you want sfxr.lua to be a 1:1 clone of sfxr, or are you open to pull requests for new features that the original doesn't have? E.g. triangle wave, brownian noise, stuff like that.
Search found 16 matches
- Wed Aug 27, 2014 7:06 am
- Forum: Libraries and Tools
- Topic: sfxr.lua - Generate sounds dynamically at runtime
- Replies: 32
- Views: 49246
- Fri Aug 22, 2014 1:54 pm
- Forum: Libraries and Tools
- Topic: PROBE.lua: realtime graphical profiler
- Replies: 5
- Views: 6630
Re: PROBE.lua: realtime graphical profiler
Thanks! I found this really useful for tracking down bottlenecks in my game. Hi! Great! Thank you for giving it a try! Sorry about the delay. Reply notifications were turned off :oops: I had to make a modification though (functions that return values wouldn't profile correctly, so I packed, stored,...
- Mon Aug 04, 2014 9:44 am
- Forum: Libraries and Tools
- Topic: PROBE.lua: realtime graphical profiler
- Replies: 5
- Views: 6630
Re: PROBE.lua: realtime graphical profiler
Hi! Thanks for the feedback! You're right, placing hooks automatically isn't the most intuitive thing in the world. I should write a tutorial and/or provide a sensible mass-hook default function. But the gist of it is: create a new profiler surround code that you would like to profile with profiler:...
- Sun Aug 03, 2014 9:01 pm
- Forum: Libraries and Tools
- Topic: PROBE.lua: realtime graphical profiler
- Replies: 5
- Views: 6630
PROBE.lua: realtime graphical profiler
Is your game running slow? Have you ever wished you could profile rabidly obnoxious bottlenecks effortlessly? Well then PROBE.lua is for you! I hope you'll find it useful! If not, it was fun to write. I'm open to comments/suggestions/feature requests/bug reports/you name it! Source: https://github.c...
- Fri Jan 03, 2014 3:45 pm
- Forum: Games and Creations
- Topic: Rotations
- Replies: 5
- Views: 3514
Re: Rotations
First, I really like the minimalistic look and the colors. I first played your game without reading the readme and I was a bit confused. I think most small games, especially puzzle games, should be pick-upable (is that a valid adjective?) without reading a manual. I don't think any non-developers bo...
- Fri Jan 03, 2014 3:10 pm
- Forum: Games and Creations
- Topic: Pop v3 (simple mouse game)
- Replies: 6
- Views: 3217
Re: Pop v3 (simple mouse game)
It looks really good! It could become more interesting if there was some sort of challenge, a way to lose. Losing if you get too fat might be a start. Maybe some bubbles could take a longer time to absorb, and they could be worth more. Maybe clicking could attract bubbles like a hoover, while making...
- Thu Jan 02, 2014 2:41 pm
- Forum: Games and Creations
- Topic: Experiment: breakout typing game
- Replies: 3
- Views: 3311
Re: Experiment: breakout typing game
Hey, thanks for trying it out! I'm glad you enjoyed it. If I resume development, I'll definitely port it over to 0.9.0. I just switched to a German layout to investigate and it does miss a ton of keystrokes... I actually made a working, albeit very buggy, network prototype. It's a co-op game, like t...
- Thu Jan 02, 2014 11:28 am
- Forum: Games and Creations
- Topic: Experiment: breakout typing game
- Replies: 3
- Views: 3311
Experiment: breakout typing game
This is an experiment that I made last year and then put aside, because I'm not sure the concept works. This is a mix between a typing game and Breakout. You control the paddle by typing stuff fast and correctly. Mechanics: As long as you type fast enough and accurately, your paddle follows the ball...
- Wed Apr 03, 2013 5:35 pm
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 26276
Re: SPINE - Animation Software (LÖVE compatible)
Sure! I've added a license blurb in all the Lua files that were missing one, and I've left your original license in the files that I haven't written from scratch. The updated file is in my original message.
- Mon Apr 01, 2013 5:49 pm
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 26276
Re: SPINE - Animation Software (LÖVE compatible)
I've ported Spine to LÖVE! :) Changes are documented in readme.txt, but basically, I've isolated the API-agnostic code in a separate package, so that the platform-specific parts boil down to very little code. As a proof of concept, the included .love file is runnable with LÖVE of course, but if you ...