Search found 42 matches
- Wed Dec 28, 2011 1:19 pm
- Forum: Support and Development
- Topic: Turning a body around a body [Solved]
- Replies: 8
- Views: 5384
Re: Turning a body around a body [Not solved yet]
It sounds like the object is spawning on top of the player. Just move centreX or decrease distance if that is the case.
- Fri Aug 20, 2010 6:23 am
- Forum: General
- Topic: How did you hear about Löve?
- Replies: 29
- Views: 16746
Re: How did you hear about Löve?
Google search for 2D game engine from myself as well.
- Wed May 05, 2010 11:24 pm
- Forum: Support and Development
- Topic: Building LOVE on Windows
- Replies: 5
- Views: 3926
Re: Building LOVE on Windows
Do you have SDL?
- Wed Apr 28, 2010 1:38 am
- Forum: Libraries and Tools
- Topic: Try Love in your Browser
- Replies: 38
- Views: 24653
Re: Try Love in your Browser
This is cool, although it's not very useful until it has a lot of features. In particular, the graphics functions for drawing things other than rectangles (polygons, circles, and lines come to mind) Also, the ability to work over multiple "files" or samples or whatever you want to call the...
- Tue Apr 27, 2010 4:22 am
- Forum: Games and Creations
- Topic: For all the game makers here, a 48 hour challenge
- Replies: 8
- Views: 5855
Re: For all the game makers here, a 48 hour challenge
Tyler: you know, you can combine the love.exe file with the .love file to make a single .exe that runs your game. You can see http://love2d.org/wiki/Game_Distribution for info on how to do this. if you don't want to type the full path to a file, you can use 'cd' to navigate folders in the command pr...
- Mon Apr 05, 2010 6:00 pm
- Forum: Games and Creations
- Topic: Ten Second War
- Replies: 32
- Views: 22683
Re: Ten Second War
Bartbes: thanks for the bug report. What happened was your unit died after the 10 seconds was completed, which can only happen if you win and a tower that fired just before 10 seconds was up manages to hit you just after 10 seconds is up. The game should still have saved the fact that you won the le...
- Mon Apr 05, 2010 4:14 am
- Forum: Games and Creations
- Topic: Ten Second War
- Replies: 32
- Views: 22683
Ten Second War
Hello! I have not been here in a while. I created a game for the March Experimental Gameplay Project, which had the theme of 10 Seconds. I really liked the way it turned out, so I have been working on it since then. It is still a work in progress, but it is entirely playable and has a significant qu...
- Fri Dec 11, 2009 11:44 pm
- Forum: Support and Development
- Topic: Making the switch to .6?
- Replies: 11
- Views: 8409
Re: Making the switch to .6?
game.conf is now conf.lua and it looks different/has more options
http://love2d.org/potato/conf_lua.html
now use print instead of draw for text
http://love2d.org/potato/conf_lua.html
now use print instead of draw for text
- Thu Nov 12, 2009 4:51 am
- Forum: Support and Development
- Topic: Passing a table to newPolygonShape?
- Replies: 2
- Views: 3653
Re: Passing a table to newPolygonShape?
(In love 0.5,) This works for me: points = {x1,y1,x2,y2,x3,y2} love.graphics.polygon(type,points) note that points is a one dimensional array. EDIT: just realized I misread and you're talking about polygonshapes, not drawing a polygon. Still, I'm pretty sure that what I said is relevant to polygonsh...
- Thu Oct 22, 2009 11:17 am
- Forum: Support and Development
- Topic: This may be very noob, but Particle Collision?
- Replies: 13
- Views: 11482
Re: This may be very noob, but Particle Collision?
I would probably just manually create and track "objects" across the screen, and for each "shot", test if it is touching the player. for example: --make circles circle = {} circle.insert({x=100,y=100,vx=50,vy=50,size=5}) circle.insert({x=500,y=200,vx=-30,vy=80,size=8}) --update c...