Search found 53 matches
- Thu Nov 29, 2012 12:55 am
- Forum: Support and Development
- Topic: Classes in Lua
- Replies: 3
- Views: 3735
Re: Classes in Lua
The concept of "classes" and "instances" isn't baked into Lua like it is many other languages. You can either embrace a new model, use one of the many fine examples of an object-oriented class system, or come up with your own. My favorite is Kikito's middleclass , but look around...
- Wed Nov 14, 2012 4:20 am
- Forum: Games and Creations
- Topic: FOUR - 20hours gamejam game by schattenkind
- Replies: 12
- Views: 4510
Re: FOUR - 20hours gamejam game by schattenkind
That's pretty cool.
He didn't distribute the source, he distributed a binary. And if he hadn't used the word "all" in front of code, there probably wouldn't be anything questionable about it.josefnpat wrote: The ZLIB license (which lovemenu is licensed under) carefully states a few things;
- Mon Nov 12, 2012 5:47 am
- Forum: Support and Development
- Topic: Bullet's won't move...[RESOLVED]
- Replies: 3
- Views: 2447
Re: Bullet's won't move...
"direction = direction" would work, but more clarity never hurts.Qcode wrote: (I changed it to directionarg because I don't think direction = direction would work)
- Tue Oct 30, 2012 4:21 pm
- Forum: General
- Topic: What IDE are you using?
- Replies: 105
- Views: 44605
Re: What IDE are you using?
If that's not the start of a ideology war, I'm not sure what is.kikito wrote:Since this topic is still more-or-less active, I thought about bringing this recent on-topic article:
IDEs are a language smell
Controversy may start now.
I love how purists always know the one right answer.
- Mon Oct 29, 2012 10:46 pm
- Forum: Games and Creations
- Topic: Bow Quest Adventure Hero[NOT FINISHED]
- Replies: 15
- Views: 10262
Re: Bow Quest Adventure Hero[NOT FINISHED]
Maybe he could implement that as a powerup?Robin wrote: Awww. Need a hug?
- Mon Oct 29, 2012 4:10 pm
- Forum: Games and Creations
- Topic: Bow Quest Adventure Hero[NOT FINISHED]
- Replies: 15
- Views: 10262
Re: Bow Quest Adventure Hero[NOT FINISHED]
I find myself getting overwhelmed very easily. Things move a little too fast for me, but it could be just because I'm old (you know, people in their late 30's can't play video games). Cool though. I saw it the other day when I was browsing the Steam Greenlight games. Why multiply? Just add them beca...
- Sun Oct 28, 2012 5:57 pm
- Forum: General
- Topic: Tell me more.. :D
- Replies: 20
- Views: 9898
Re: Tell me more.. :D
It's not entirely derailed, we learned something new about everybody who posted.Robin wrote:And we managed to derail yet another thread. I am so proud of you guys.
- Sat Oct 27, 2012 4:43 pm
- Forum: Support and Development
- Topic: Seeking comments regarding canvas syntax
- Replies: 14
- Views: 4899
Re: Seeking comments regarding canvas syntax
I tend to like object-oriented syntax and feel, but in this case there's something positive to be said for being able to draw to a canvas just like you draw to the screen.
- Thu Oct 25, 2012 6:25 pm
- Forum: Libraries and Tools
- Topic: The Random Moving Things [Project; 4 demos]
- Replies: 19
- Views: 7671
Re: The Random Moving Things [Project; 3 demos]
It's a rubber tree.qaisjp wrote:too bouncy.. but oh well
I did see one leaf fly straight out to the right though. And when they've fallen for a while they start to look like green ants marching about on the ground.
But very cool anyway! These are great.
- Thu Oct 25, 2012 3:12 am
- Forum: Support and Development
- Topic: What went wrong?! RESOLVED
- Replies: 8
- Views: 4887
Re: What went wrong?!
Might want to post a love file.