Search found 45 matches

by SCARD
Thu Dec 08, 2016 4:11 pm
Forum: Games and Creations
Topic: Vectorfield Visualization
Replies: 5
Views: 5556

Re: Vectorfield Visualization

Thanks kikito! I just updated my sources with the files :)
by SCARD
Thu Dec 08, 2016 8:57 am
Forum: Games and Creations
Topic: Vectorfield Visualization
Replies: 5
Views: 5556

Re: Vectorfield Visualization

I wrote all myself in like two or three days and if you want you can use it as a library of course. Basically it is linear algebra calculations, linear, bilinear and trilinear sampling and a runge-kutta-4 integrator. It would be nice if you mention me when using it. I never published something under...
by SCARD
Tue Dec 06, 2016 7:44 pm
Forum: Games and Creations
Topic: Vectorfield Visualization
Replies: 5
Views: 5556

Vectorfield Visualization

Hi guys I am currently working on my master thesis. Basically it is about flow visualization (i.e. vector field stuff) and extracting mystical structures to improve the world (or so :P). To prototype things I usually use the wonderful löve2D engine. I just wrote a little tool that generates a random...
by SCARD
Wed Jun 11, 2014 1:18 pm
Forum: Games and Creations
Topic: Lighted Tower Defense
Replies: 1
Views: 2485

Lighted Tower Defense

Hi guys! I just want to announce that we are doing a little tower defense game with some special game mechanics. Towers do not shoot with ammo or something but they emit light which damages the enemy mobs. It is not yet ready but you can take a look at our git repository: https://github.com/wolligan...
by SCARD
Sun May 18, 2014 9:29 pm
Forum: Support and Development
Topic: Require in a thread fails
Replies: 2
Views: 1779

Require in a thread fails

Hi!

I'm testing some threading stuff quite successfully. Starting some threads and sending messages over channels works well.

My problem:
When i require a file the thread says it cannot find the file i want to require.
Is it forbidden to require a file in a thread?
by SCARD
Sun May 18, 2014 5:15 pm
Forum: Support and Development
Topic: Combine inverted stencil and normal stencil
Replies: 0
Views: 1559

Combine inverted stencil and normal stencil

Hi guys! I'm trying to implement a lighting engine that can draw shadows and reflections of polygons. This is how it basically works: 1. render the scene unlit into canvas 2. render the unlit canvas into the backbuffer with an ambient color 3. for each lightsource the unlit scene is rendered additiv...
by SCARD
Tue Jul 23, 2013 11:09 pm
Forum: Libraries and Tools
Topic: 2D Lighting with Shadows
Replies: 1
Views: 3516

2D Lighting with Shadows

Hi, i thought i would relax during holidays but it is so much fun programming with Löve so i did another program :) This time it is a little demo of a lighting simulation with shadowing. You can dynamically insantiate lightsources also you also could insert over a thousand light sources (well fps wo...
by SCARD
Tue Jul 23, 2013 10:57 pm
Forum: Games and Creations
Topic: Oldskool pseudo RPG
Replies: 7
Views: 4478

Re: Oldskool pseudo RPG

Thank you for your compliments :) Aha, this game is hard as hell but it's impressive for a single night of work :awesome: The graphics remind me of SkyFree. There aren't enough RPGs made with Löve. I didn't know SkyFree before but yes it looks indeed like my little piece of code :) Is it irony or ar...
by SCARD
Mon Jul 22, 2013 10:17 pm
Forum: Support and Development
Topic: [Pixelshader] extern arrays
Replies: 4
Views: 3662

Re: [Pixelshader] extern arrays

Thanks raidho36 for your fast reply.

I also thought about doing this but isn't there a way doing this completely dynamically without hard-coding? I'm pretty sure i did this in pure GLSL once.
by SCARD
Mon Jul 22, 2013 9:59 pm
Forum: Support and Development
Topic: [Pixelshader] extern arrays
Replies: 4
Views: 3662

[Pixelshader] extern arrays

Hi, i'm trying to figure out how i can send an array to a pixel shader which size isnt constant. I want to make a lighting shader and want to send two arrays of vec3 to the shader. The first array of vec3 contains the x and y coordinate and the range of the light source, the second array contains th...