Search found 484 matches
- Thu Dec 31, 2020 2:31 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 46
- Views: 82478
Re: Steamworks FFI
There's no license file in the repo, so this cannot (legally) be used in any games. Please can you add a license?
- Wed Jun 24, 2020 11:30 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 79381
Re: Concerned Joe
Concerned Joe came first. Then spun off into Move or Die. This thread was necroposted.
- Fri Mar 25, 2016 4:15 pm
- Forum: General
- Topic: Gamegirl: the retro console done right
- Replies: 4
- Views: 6527
Re: Gamegirl: the retro console done right
This looks... interesting...
- Fri Feb 19, 2016 4:50 pm
- Forum: Games and Creations
- Topic: Move or Die | Löve game on Steam!
- Replies: 38
- Views: 37385
Re: Move or Die | Löve game on Steam!
How do you do Steam integration? We plan to do Steam integration by writing bindings for the SteamWorks API in C++ (or obtain it from the wonderful world of open source github) and calling functions in Lua. Can you say some bit about the steam integration and how you did it? I also plan todo it and...
- Tue Feb 16, 2016 12:21 pm
- Forum: Libraries and Tools
- Topic: bitser: faster, harder, better serialization with LuaJIT
- Replies: 16
- Views: 25042
Re: bitser: faster, harder, better serialization with LuaJIT
Nice work! What kind of format does it serialize to?
- Mon Feb 15, 2016 3:41 pm
- Forum: Libraries and Tools
- Topic: LÖVE-API Documentation (as a lua table)
- Replies: 33
- Views: 21334
Re: LÖVE-API Documentation (as a lua table)
How did you make
Re: New Icons
Lovely
- Mon Jan 04, 2016 6:02 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 128016
Re: Löve "Light vs. Shadow" Engine v2
Good job with the rewrite! Very impressive!
- Wed Aug 19, 2015 4:09 pm
- Forum: Games and Creations
- Topic: Gravitry - Hardcore Platformer
- Replies: 13
- Views: 10338
Re: Gravity Platformer
This looks really good, but the guy above me is correct about the respawn time.
- Wed Aug 19, 2015 3:54 pm
- Forum: Libraries and Tools
- Topic: Simple "realtime global 2D-radiosity"
- Replies: 5
- Views: 10105
Re: Radiosity, very simple and slow
Wow. That looks great, I know it's not your video, but keep us updated on this!