Search found 48 matches

by jonyzz
Mon Oct 28, 2013 6:41 pm
Forum: Games and Creations
Topic: Tower Quest 0.10 [WIP]
Replies: 42
Views: 26445

Re: Tower Quest 0.10 [WIP]

This is pretty neat. All incremental updates makes it better, keep it up! Note:The PGU collection of module is quite clean, and some parts are easily reusable. I think you should start documenting it, just for yourself :) (suggesting LDoc ... :ehem: ) Thanks ^^. I'll give it a try. I tried to make ...
by jonyzz
Sun Oct 27, 2013 4:02 pm
Forum: Games and Creations
Topic: Tower Quest 0.10 [WIP]
Replies: 42
Views: 26445

Re: Tower Quest 0.10 [WIP]

The OS X package doesn't work for me on 10.8.5. It immediately closes on startup, no error message or anything. If I open the package, the .love is opened by right-clicking, then select "Open with love (0.8.0)". By default it wants to open with tower-quest, but that fails. Thanks for test...
by jonyzz
Sun Oct 27, 2013 1:24 pm
Forum: Games and Creations
Topic: Tower Quest 0.10 [WIP]
Replies: 42
Views: 26445

Re: Tower Quest

It's been a while, but I finally managed to release version 0.10 ^^. Chngelog: - Added level editor. - Added 8 new levels. - Added new game music. - Added level completion sound. - Added cheats. - Added game icon. - New graphics for diamonds. - New game loading screen. - New error screen. - New obje...
by jonyzz
Mon Aug 26, 2013 8:01 pm
Forum: Libraries and Tools
Topic: Penetrator (Geometry lib)
Replies: 31
Views: 11587

Re: Penetrator (Geometry lib)

Awww sh*t.. I new this was to good to be true, finding this stuff on the web is really hard stuff, good thing I found an easier way of coding the isInter(), java's way had some unnecessary code in it, and back I go to scouting the internet for these things (I'll miss you java rectangles's source co...
by jonyzz
Sun Aug 25, 2013 4:00 pm
Forum: Libraries and Tools
Topic: Penetrator (Geometry lib)
Replies: 31
Views: 11587

Re: Penetrator (Geometry lib)

Sorry, but your code is not very good and much too long. Here is a shorter version: function isInter(a, b) local ax2,ay2,bx2,by2 = a.x + a.width, a.y + a.height, b.x + b.width, b.y + b.height return a.x < bx2 and ax2 > b.x and a.y < by2 and ay2 > b.y end function getInter(a, b) if not isInter(a, b)...
by jonyzz
Sun Aug 11, 2013 7:08 pm
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 70031

Re: Vapor - LÖVE Distribution Client

That's very nice! I might steal this as a basis for the site, thank you! I was thinking of making a branch and hosting a github website, so to speak. I'm glad you like it. Feel free to use it. A suggestion would be to give the user the choice to download the VAPOR offline client (but with LOVE as e...
by jonyzz
Sat Aug 10, 2013 6:30 pm
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 70031

Re: Vapor - LÖVE Distribution Client

Awesome project :awesome: Today I was kinda bored, so I made this web page containing Vapor download links and showcase of all available games. Everything is generated from games.json by this simple lua script , the logo was made by substitute541 . I'm not sure if it can be somehow useful, so I'm ju...
by jonyzz
Sun Aug 04, 2013 7:23 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 1080308

Re: Distributing your games (making a .love file)

I made this build.xml Ant script to package my games. It's able to build Windows (both 32/64 bit version) and OS X packages, additionaly it can also change Windows executable icon using resource hacker (works on Linux with wine). The nice thing is that everything game-related is placed inside build....
by jonyzz
Tue Jul 02, 2013 11:20 pm
Forum: General
Topic: Free game resources
Replies: 168
Views: 757293

Re: Free game resources

Online procedural music generator: http://www.abundant-music.com/
by jonyzz
Wed Mar 06, 2013 8:31 pm
Forum: Games and Creations
Topic: trAInsported
Replies: 210
Views: 126990

Re: trAInsported: Alpha testers needed

Just noticed that AI phoenix's pathfinding algorithm is B* (Breath First Search or Best First Search). Ah, I'm having a hard time implementing A*... :P It is actually slightly modified Dijkstra's algorithm :). Speaking of which, I noticed that some implementations take too long to compute and are a...