Tyr, You have to zip the folder, then rename the .zip extension to .love. As was said earlier, a .love file is just a renamed .zip, which is just a zipped folder. Hence, dropping a folder, dropping a zip file, and dropping a .love file are all much the same thing, except Love has to extract .zip fil...
..wait a second. I haven't read all the topic, but are we wanting pixel access that updates efficiently with a GPU texture? And efficient copies between ram? I have code that could be useful. It's in C++; it uses memcpy for between-ram copies and "mark as dirty" tile based synchronization ...
--I'm with Raider on this on this one. I use both Py-- BrainFuck and Lua, and love them both. You use the BF interpreter implemented in Python? --Although the "none-existant = nil" thing was something I liked at first, later on it just annoys me, because Lua won't complain if I misspell an...
Conversely, I'm finding it messy to have to terminate clauses with "end", and start if/for branches and loops with "do" or "then". The advantages of multiline and not having to use indents is lost on me. I use them anyway, so I can see what level an operation is on. Def...
Er, unfortunately I don't have any simple game examples. But, here's a selection of stuff you might find useful to look over. FPS template: http://www.gameblender.org/download/file.php?id=1253 Controls are WASD, spacebar, left click, right click and ctrl key. Aircraft physics: http://www.gameblender...
Thanks! Aye, newbies tend to poke around at the bottom of the Blender mountain, only to have an avalanche of buttons and hotkeys fall on them. So you find Lua okay to work with? I know it's a silly question. It's just that, coming from a Python background, Lua really seems just a little bit weird. I...