Search found 87 matches
- Wed Jan 23, 2019 7:25 pm
- Forum: General
- Topic: NekoGear.com (LÖVE T-Shirts, etc)
- Replies: 61
- Views: 487048
Re: NekoGear.com (LÖVE T-Shirts, etc)
Can they make onesies? I want a piggie onesie for my little one
- Wed Mar 07, 2018 11:11 pm
- Forum: Games and Creations
- Topic: Crashblocks - simple barely multiplayer puzzle game
- Replies: 0
- Views: 2591
Crashblocks - simple barely multiplayer puzzle game
Hello. I just published my puzzle game, Crashblocks on itch , you should check it out. It's basically a non-competitive Puzzle Fighter clone. You're clearing blocks which gives you points and lets your blob progress on its journey. Everyone who's playing can see everyone else's blob going along on t...
- Fri Jul 21, 2017 6:03 am
- Forum: Libraries and Tools
- Topic: Hotloading module
- Replies: 0
- Views: 2421
Hotloading module
Hi! I created a module that lets you reload your code on the fly without stopping your game. The code is on github To set up a project to be hotloadable: main.lua: require('module').load('game') game.lua: local Module = require('module') function M.hotload(prevState) val = 'hello' end function M.dra...
- Tue Jul 04, 2017 11:55 pm
- Forum: General
- Topic: mesh creation tools?
- Replies: 1
- Views: 3104
mesh creation tools?
Are there good tools to create 2d meshes to import into LÖVE? I'm not too familiar with Blender for 2d meshes, but feels like overkill.
- Tue Sep 06, 2016 1:10 am
- Forum: Libraries and Tools
- Topic: huller: a tool to generate a collision shape from an image
- Replies: 0
- Views: 3209
huller: a tool to generate a collision shape from an image
Hello, I wrote a small command line tool called huller to generate a collision shape from an image: https://github.com/clofresh/huller The idea is to generate the collision shape outside of your game like this: ./huller path/to/sprite.png > sprite.lua And then in your game you can do (assuming you'r...
- Wed Aug 31, 2016 12:26 pm
- Forum: General
- Topic: Standardize on a vector math library?
- Replies: 16
- Views: 14313
- Mon Aug 29, 2016 2:35 am
- Forum: General
- Topic: Standardize on a vector math library?
- Replies: 16
- Views: 14313
Re: Standardize on a vector math library?
(Couldn't find it from searching, should I start a FAQ wiki page for questions like these?) In actuality, that was also discussed a few times, at length, as well :3 I planned to do something like that, but alas, i hadn't had time for it yet, nor did i think out a neat format for it. Started it: htt...
- Mon Aug 29, 2016 2:20 am
- Forum: General
- Topic: Standardize on a vector math library?
- Replies: 16
- Views: 14313
Re: Standardize on a vector math library?
Ah ok, looks like you guys have discussed this in depth. (Couldn't find it from searching, should I start a FAQ wiki page for questions like these?)
The garbage generation is a good point. I'll think about it for a bit.
The garbage generation is a good point. I'll think about it for a bit.
- Sun Aug 28, 2016 10:30 pm
- Forum: General
- Topic: Standardize on a vector math library?
- Replies: 16
- Views: 14313
Standardize on a vector math library?
Hello, Do you guys think we could incorporate a vector math library as part of LOVE? I know the LOVE community prides itself on a DIY, "don't force me into a particular way of doing things" kind of spirit, but everyone does the same things with vectors: add, subtract, dot product, normaliz...
- Sun Aug 28, 2016 1:47 pm
- Forum: General
- Topic: Generate a vector outline from an image?
- Replies: 8
- Views: 9029
Re: Generate a vector outline from an image?
Thanks for the tips! I figured it would be an algorithmically complex problem. I tried pgimeno's method and it seemed to generate too complex of a vector, so I started googling around for the tools and terms you mentioned, and realized that what I want is a convex hull. That led me to opencv's examp...