Search found 89 matches
- Sat Dec 19, 2009 3:54 pm
- Forum: General
- Topic: new lovecon (.love icon? hehe)
- Replies: 18
- Views: 16496
Re: new lovecon (.love icon? hehe)
is the current icon thing ever going to change? i would like to hear other peoples opinions on the current logo too. i seem to be the only one who dislikes the current one..? i don't mind if mine isn't used...but i would like to see a change in the current one.
- Fri Dec 18, 2009 12:32 am
- Forum: Libraries and Tools
- Topic: PÄSSION: object-oriented LÖVE
- Replies: 90
- Views: 55230
Re: PÄSSION: object-oriented LÖVE
oo they look exciting. hopefully development goes smoothly
- Thu Dec 17, 2009 4:16 pm
- Forum: Support and Development
- Topic: Making the switch to .6?
- Replies: 11
- Views: 7835
Re: Making the switch to .6?
the outputs where nice, and because other systems didn't have it its no reason to remove it from windows. i found it very handy.. im using the console thing now and its just as good. dont remove it please?
- Thu Dec 17, 2009 5:17 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1200398
Re: Avatars: OBEY!
made a new avatar lol
- Thu Dec 17, 2009 4:00 am
- Forum: Libraries and Tools
- Topic: PÄSSION: object-oriented LÖVE
- Replies: 90
- Views: 55230
Re: PÄSSION: object-oriented LÖVE
alright, fiddling with passion avalanche right now; when i put self:setVelocity(0,0) right after line 17 self:setPosition(math.random(0, 400), -math.random(100, 1500)) i get an error. i tried setSpin and the same thing happened. then i tried to split setPosition into setX and setY and that worked. s...
- Thu Dec 17, 2009 3:24 am
- Forum: General
- Topic: new lovecon (.love icon? hehe)
- Replies: 18
- Views: 16496
Re: new lovecon (.love icon? hehe)
going to go ahead and give this a bump. never had any official word on whether or not this'll be used and this topic sort of died. we're still using the old one.. i personally do not like it.
- Thu Dec 17, 2009 1:43 am
- Forum: Games and Creations
- Topic: LovelyBigPlanet
- Replies: 114
- Views: 63559
Re: LovelyBigPlanet
linky to the style of graphics you need? i might be able to help
- Wed Dec 16, 2009 11:45 am
- Forum: General
- Topic: PÄSSION ~ Mixins and subclasses questions
- Replies: 5
- Views: 4799
Re: PÄSSION ~ Mixins and subclasses questions
Thanks kikito! very help and thorough answer. i've fixed up my script. i've also attached it to this post for anyone who is at my level and wishes to learn from it require 'MiddleClass.lua' Animal = class('Animal') function Animal:initialize(name,color) self.name = name self.color = color end functi...
- Wed Dec 16, 2009 2:33 am
- Forum: General
- Topic: PÄSSION ~ Mixins and subclasses questions
- Replies: 5
- Views: 4799
- Wed Dec 16, 2009 1:03 am
- Forum: General
- Topic: PÄSSION ~ Mixins and subclasses questions
- Replies: 5
- Views: 4799
PÄSSION ~ Mixins and subclasses questions
i've attached my "game". run it and check out stdout.txt to see the results (nothing "visual". it just output's some text). a_dog's describe variable works well. i have a bit of a problem with checking to see if it can fly though. the mammal class has fly and canFly functions. ca...