Search found 3 matches
- Tue Aug 21, 2012 1:32 am
- Forum: Support and Development
- Topic: Efficient tile-based scrolling with rotation?
- Replies: 4
- Views: 3282
Re: Efficient tile-based scrolling with rotation?
thanks Lafolie, but that isnt what i need. when i do that it just rotates the rectangle of the screen arround the top left corner, or the x0y0 point. i need a way to rotate my viewport rectangle, not the actual screen. my viewport doesnt actually have anything to do with the drawing to the screen, i...
- Sun Aug 19, 2012 11:18 pm
- Forum: Support and Development
- Topic: A very simple camera lib
- Replies: 36
- Views: 15928
Re: A very simple camera lib
Hi! I'm pretty confused of how to make the camera scroll using the mouse (level editor). I tried several ways an possibilities. Could you show an example of scrolling with the mouse? So, if I move the mouse in the last right 25px, the camera moves right. In my tries, I always get troubles with sele...
- Sun Aug 19, 2012 11:03 pm
- Forum: Support and Development
- Topic: Efficient tile-based scrolling with rotation?
- Replies: 4
- Views: 3282
Efficient tile-based scrolling with rotation?
Hi, i'm new to love and i'm making a game similar to Realm of the Mad God. my maps are huge 2d arrays corresponding to arrays of quads and a tile atlas. ive covered the existing tutorials on the various methods of tile based scrolling, but they all lack any rotation. i've figured out how to create a...