Search found 8 matches
Re: errors
well what happens if you put print("debug1") right after function load() ? ...
- Wed Jul 29, 2009 11:20 am
- Forum: General
- Topic: Little help lua table ( one more lol )!
- Replies: 2
- Views: 2601
Re: Little help lua table ( one more lol )!
Perhaps you could try explaining what you are trying to do? --declare the variable before trying to use it images = {} function loadImages() --load images only once loveball = love.graphics.newImage("images/love-ball.png") end function newImage(tx,ty) --use the image reference table.insert...
- Wed Jul 29, 2009 3:05 am
- Forum: General
- Topic: Documentation is pretty, bland.
- Replies: 9
- Views: 7613
Re: Documentation is pretty, bland.
I wholeheartedly support this. The current documentation is lacking to say the least. Imo there should be: 1) more info about parameters: min and max values, default values, maybe tips 2) more info about what a particular function or method does 3) examples!! and links to examples! with code, screen...
- Wed Jul 29, 2009 12:59 am
- Forum: Support and Development
- Topic: Graphic layers?
- Replies: 36
- Views: 24176
Re: Graphic layers?
For only drawing inside the visual area take a look at love.graphics.setScissor. I tested that ... setScissor is nice but setScissor + not calling a .draw function at all = much much better performance. So much better in fact that using only setScissor has almost no impact in comparison. This simpl...
- Tue Jul 28, 2009 10:27 pm
- Forum: Support and Development
- Topic: physics problems
- Replies: 0
- Views: 3233
physics problems
Check the attachment. Sorry bout the messy code, I'm just testing stuff. The included graphics are placeholders, found on the web. move: w, a, s, d run: shift + a or w jump: space toggle debug stuff: h My problem is the following: I want to check if the character should be able to jump or not but th...
- Tue Jul 28, 2009 10:00 pm
- Forum: Support and Development
- Topic: Gravity well in Love?
- Replies: 6
- Views: 5323
Re: Gravity well in Love?
I don't think you can use 'gravity' for what you want to do because the box2D gravity is global and directional.
Try body:applyForce(fx, fy) http://love2d.org/docs/Body_applyForce_1.html
edit: I think you need to do this every update for every object that is near the gravity well
Try body:applyForce(fx, fy) http://love2d.org/docs/Body_applyForce_1.html
edit: I think you need to do this every update for every object that is near the gravity well
- Tue Jul 14, 2009 2:21 pm
- Forum: Support and Development
- Topic: LuaEclipse and LÖVE
- Replies: 1
- Views: 3905
LuaEclipse and LÖVE
Hi I'm really new here. I was looking for a 2D game engine and found LÖVE. And it looks Awesome! :) So I started thinking: how can I start off on the right foot ... looked around on the web and found LuaEclipse which sounds like the right tool for the job since I've always liked Eclipse. I wrote dow...
- Sun Jul 12, 2009 7:16 pm
- Forum: Games and Creations
- Topic: A hello, some thanks, and a shooter
- Replies: 5
- Views: 8103
Re: A hello, some thanks, and a shooter
Great game!
Now it just needs online stats
Btw ... it does get quite ridiculous around the 1m score level... sometimes I could swear the enemies/sec rate was higher than my bullets/sec
Now it just needs online stats
Btw ... it does get quite ridiculous around the 1m score level... sometimes I could swear the enemies/sec rate was higher than my bullets/sec