Search found 45 matches
- Sat Sep 10, 2011 2:30 am
- Forum: Games and Creations
- Topic: CCG: Gangrene
- Replies: 11
- Views: 34891
CCG: Gangrene 0.1.5 update
Gangrene Updated to 0.1.5! Major change is that there is now a deck Customiser! Edit, load, and save decks from the main menu. The deck you have loaded when you leave the screen will be used in the next game. Improved UI code is prettier and more stable. Download is attached to the initial post.
- Mon Aug 22, 2011 10:04 am
- Forum: General
- Topic: NekoGear.com (LÖVE T-Shirts, etc)
- Replies: 61
- Views: 487041
Re: NekoGear.com (LÖVE T-Shirts, etc)
Is it just me, or do they not ship to austalia?
- Wed Aug 03, 2011 11:15 pm
- Forum: General
- Topic: Support the request for improvements in packaging addons!
- Replies: 6
- Views: 4758
Re: Support the request for improvements in packaging addons
The original post isn't as clear as it should be, what he's asking for is the ability to mount additional archives, not modify existing ones (Indeed, he's seems pointedly aware that PhysicsFS considers archives read-only) . So you could have, say, a "hires.zip" pack, "extra_maps.zip&q...
- Mon Jun 27, 2011 3:42 pm
- Forum: General
- Topic: Desired tutorial - multiplayer
- Replies: 20
- Views: 16560
Re: Desired tutorial - multiplayer
Networking with UDP ^_^ Okay, its not that good. :oops: But its there, I made it, it exists...and will hopefully be a useful foundation for an article that will help many young lovers in the future (hopefully...maybe... ) I'll see what I can do about making one on TCP, though someone will probably ...
- Sun Jun 26, 2011 6:30 pm
- Forum: Support and Development
- Topic: Perlin noise generation in Lua/Löve?
- Replies: 22
- Views: 17401
Re: Perlin noise generation in Lua/Löve?
wow.. Running "perlin-terrain.love" with LuaJIT makes you realise how fast it is compared to regular lua. actually, its just that this sort of thing is pretty much the ideal case for JIT in general. Other cases are sufficiently pathological that luaJIT's response is to...not jit them :3 i...
- Sun Jun 26, 2011 1:13 am
- Forum: Games and Creations
- Topic: CCG: Gangrene
- Replies: 11
- Views: 34891
Re: CCG: Gangrene
Update! Added 5 more cards ( Bloodlust, Diverted Pacakge, Drug Cocktail, Requisition, Rush Job ) . Certain log messages now have tooltips, so you can see the details of cards played by your opponent. Also, the AI should now be less likely to play plague curatives when they aren't infected. (and vari...
- Sat Jun 25, 2011 10:06 am
- Forum: Games and Creations
- Topic: CCG: Gangrene
- Replies: 11
- Views: 34891
Re: CCG: Gangrene
Updated: theres three more cards (raid, manufacture, diversion) , and I've pointed out in the tooltips that right-clicking discards cards (which is helpful if you are full with cards you can't use). I've also made the initial splash-screen only show on start-up, rather than at the start of each roun...
- Sat Jun 25, 2011 7:41 am
- Forum: Games and Creations
- Topic: CCG: Gangrene
- Replies: 11
- Views: 34891
CCG: Gangrene
I've been working on this for the last few days. Gangrene is (er, will be?) a CCG game set after the Zombie Apocalypse (Original, I know) . At this point its just a playable prototype, in need of some better graphics and AI. but it works, and that's the main thing. At the moment there's just 22 card...
- Wed Sep 29, 2010 3:35 pm
- Forum: Support and Development
- Topic: Question about distribution.
- Replies: 28
- Views: 15591
Re: Question about distribution.
That's the part I'd like to solve. [...] Publishing source code is not an option to everyone [SNIP] Unfortunately, Lua's design is such that this can only ever be, at best, mitigated, never "solved". documentation for byte-codes is sparse, the design provides no protection against munging...
- Wed Sep 29, 2010 2:47 pm
- Forum: Libraries and Tools
- Topic: I18N (name pending)
- Replies: 20
- Views: 8725
Re: I18N (name pending)
here's a copy of the text/language management code from DubSim*, for whatever it may be worth. I don't suggest anyone use this as-is, but its served well enough in DubSim, and my translator hasn't complained about it too much, so I must be doing something right. Of particular note, it supports gende...