Search found 45 matches

by Elvashi
Sat Sep 10, 2011 2:30 am
Forum: Games and Creations
Topic: CCG: Gangrene
Replies: 11
Views: 34891

CCG: Gangrene 0.1.5 update

Gangrene Updated to 0.1.5! Major change is that there is now a deck Customiser! Edit, load, and save decks from the main menu. The deck you have loaded when you leave the screen will be used in the next game. Improved UI code is prettier and more stable. Download is attached to the initial post.
by Elvashi
Mon Aug 22, 2011 10:04 am
Forum: General
Topic: NekoGear.com (LÖVE T-Shirts, etc)
Replies: 61
Views: 487041

Re: NekoGear.com (LÖVE T-Shirts, etc)

Is it just me, or do they not ship to austalia? :(
by Elvashi
Wed Aug 03, 2011 11:15 pm
Forum: General
Topic: Support the request for improvements in packaging addons!
Replies: 6
Views: 4758

Re: Support the request for improvements in packaging addons

The original post isn't as clear as it should be, what he's asking for is the ability to mount additional archives, not modify existing ones (Indeed, he's seems pointedly aware that PhysicsFS considers archives read-only) . So you could have, say, a "hires.zip" pack, "extra_maps.zip&q...
by Elvashi
Mon Jun 27, 2011 3:42 pm
Forum: General
Topic: Desired tutorial - multiplayer
Replies: 20
Views: 16560

Re: Desired tutorial - multiplayer

Networking with UDP ^_^ Okay, its not that good. :oops: But its there, I made it, it exists...and will hopefully be a useful foundation for an article that will help many young lovers in the future (hopefully...maybe... ) I'll see what I can do about making one on TCP, though someone will probably ...
by Elvashi
Sun Jun 26, 2011 6:30 pm
Forum: Support and Development
Topic: Perlin noise generation in Lua/Löve?
Replies: 22
Views: 17401

Re: Perlin noise generation in Lua/Löve?

wow.. Running "perlin-terrain.love" with LuaJIT makes you realise how fast it is compared to regular lua. actually, its just that this sort of thing is pretty much the ideal case for JIT in general. Other cases are sufficiently pathological that luaJIT's response is to...not jit them :3 i...
by Elvashi
Sun Jun 26, 2011 1:13 am
Forum: Games and Creations
Topic: CCG: Gangrene
Replies: 11
Views: 34891

Re: CCG: Gangrene

Update! Added 5 more cards ( Bloodlust, Diverted Pacakge, Drug Cocktail, Requisition, Rush Job ) . Certain log messages now have tooltips, so you can see the details of cards played by your opponent. Also, the AI should now be less likely to play plague curatives when they aren't infected. (and vari...
by Elvashi
Sat Jun 25, 2011 10:06 am
Forum: Games and Creations
Topic: CCG: Gangrene
Replies: 11
Views: 34891

Re: CCG: Gangrene

Updated: theres three more cards (raid, manufacture, diversion) , and I've pointed out in the tooltips that right-clicking discards cards (which is helpful if you are full with cards you can't use). I've also made the initial splash-screen only show on start-up, rather than at the start of each roun...
by Elvashi
Sat Jun 25, 2011 7:41 am
Forum: Games and Creations
Topic: CCG: Gangrene
Replies: 11
Views: 34891

CCG: Gangrene

I've been working on this for the last few days. Gangrene is (er, will be?) a CCG game set after the Zombie Apocalypse (Original, I know) . At this point its just a playable prototype, in need of some better graphics and AI. but it works, and that's the main thing. At the moment there's just 22 card...
by Elvashi
Wed Sep 29, 2010 3:35 pm
Forum: Support and Development
Topic: Question about distribution.
Replies: 28
Views: 15591

Re: Question about distribution.

That's the part I'd like to solve. [...] Publishing source code is not an option to everyone [SNIP] Unfortunately, Lua's design is such that this can only ever be, at best, mitigated, never "solved". documentation for byte-codes is sparse, the design provides no protection against munging...
by Elvashi
Wed Sep 29, 2010 2:47 pm
Forum: Libraries and Tools
Topic: I18N (name pending)
Replies: 20
Views: 8725

Re: I18N (name pending)

here's a copy of the text/language management code from DubSim*, for whatever it may be worth. I don't suggest anyone use this as-is, but its served well enough in DubSim, and my translator hasn't complained about it too much, so I must be doing something right. Of particular note, it supports gende...